jorb wrote:dafels wrote:Why do you have to be like this?
I'm just playing, bruh.
Good to hear it bro.
jorb wrote:dafels wrote:Why do you have to be like this?
I'm just playing, bruh.
joojoo1975 wrote:For me, the overall combat is horrid. When I watch these videos, I really don't think that was what J&L had in mind about the overall fighting concept. It frankly reminds me of FPS games where some jack ass is jumping all over the screen.
MagicManICT wrote:The pace and specific tactics have changed, but is it that much different from previous combat iterations?
joojoo1975 wrote:MagicManICT wrote:The pace and specific tactics have changed, but is it that much different from previous combat iterations?
I gues it depends on what standpoint you speak from.
how far back should we go, because in the Very Few fights and skirmishes I have been in, it has changed rather dramatically.
Lunarius_Haberdash wrote:Simple fix: Can we remove the whole "Quality is only counted by the last piece of coal put in smelter" mechanic?
Lunarius_Haberdash wrote:I'd like to see brains usable for tanning.
MagicManICT wrote:Lunarius_Haberdash wrote:I'd like to see brains usable for tanning.
I believe the rule of thumb is "the animal's brain has enough tannic acid in it to tan its own hide," right?
Then again, we could argue that we should be able to use wine, too, if tannic acid is what we're after.
As long as the cauldron exploit is removed first this could be something.Lunarius_Haberdash wrote:Was more thinking that occasionally getting a HQ brain in the early game (or a troll brain for stupid HQ tanning on a one-shot basis) wouldn't be terrible.
Granger wrote:As long as the cauldron exploit is removed first this could be something.Lunarius_Haberdash wrote:Was more thinking that occasionally getting a HQ brain in the early game (or a troll brain for stupid HQ tanning on a one-shot basis) wouldn't be terrible.
On the other hand I'm not that fond of everything that speeds things up massively, especially early world. YMMV.
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