Animal nodes moving was bad

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Re: Animal nodes moving was bad

Postby Nightdawg » Sat May 24, 2025 2:50 pm

AriZona wrote:Moving nodes are same as random but with a chance to tap into quality location for bit


If you had the capacity to play this game beyond 100 stats, you'd realise you're wrong. But you probably just sit in your hermit shithole all world with your quality 50 anvil 7 months in, and you don't care about this game becoming better.
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Re: Animal nodes moving was bad

Postby AriZona » Sat May 24, 2025 2:58 pm

Nightdawg wrote:
AriZona wrote:Moving nodes are same as random but with a chance to tap into quality location for bit


If you had the capacity to play this game beyond 100 stats, you'd realise you're wrong. But you probably just sit in your hermit shithole all world with your quality 50 anvil 7 months in, and you don't care about this game becoming better.


hush hush feisty one... you are so wrong about me and about the nodes.
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Re: Animal nodes moving was bad

Postby DonVelD » Sat May 24, 2025 3:26 pm

heh.... *smirks, not reading the thread and stares judgementally*
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Re: Animal nodes moving was bad

Postby Killface » Sat May 24, 2025 3:51 pm

Robben_DuMarsch wrote:I know that all the factions mammoth and angler bot. Why is there a difference in quality? It's difficult to bot to ensure reliable access to top quality.


Wait.
Robben, what is the current meta for acquisition of high quality bones? Do you even know?
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Re: Animal nodes moving was bad

Postby Robben_DuMarsch » Sat May 24, 2025 4:25 pm

Killface wrote:
Robben_DuMarsch wrote:I know that all the factions mammoth and angler bot. Why is there a difference in quality? It's difficult to bot to ensure reliable access to top quality.


Wait.
Robben, what is the current meta for acquisition of high quality bones? Do you even know?


Are you trying to act like you're somehow relevant, Killface? This isn't back when you were young and still had at least half your kidney function.

No faction is competitively quality grinding right now. There's nothing wrong about high quality cachalot rolls being used, even in the early world. Bones are needed in such high quantities you need to mammoth farm as your baseline when there's tons of of players in competition. You can supplement with whale, troll, and dungeon sourced bones. The fact that they become more important when pop hits 150 concurrent isn't really relevant. In theory, in a long enough world, you can get the bones from livestock.
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Re: Animal nodes moving was bad

Postby DonVelD » Sat May 24, 2025 4:27 pm

damn this nobody is calling someone else a nobody - i need some popcorn
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Re: Animal nodes moving was bad

Postby Robben_DuMarsch » Sat May 24, 2025 4:28 pm

My favorite stalker called me a nobody. How far I've fallen. Time to off myself, boys.
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Re: Animal nodes moving was bad

Postby Dawidio123 » Sat May 24, 2025 4:43 pm

Robben_DuMarsch wrote:My favorite stalker called me a nobody. How far I've fallen. Time to off myself, boys.

Tbh razzbane is probably a more reliable source of information than you when it comes to industry and that's saying A LOT :yoj:
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Re: Animal nodes moving was bad

Postby Robben_DuMarsch » Sat May 24, 2025 6:49 pm

Oh no, I'm taking a position that my enemies hate, and they are saying mean things!
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Re: Animal nodes moving was bad

Postby Killface » Sat May 24, 2025 6:53 pm

Robben_DuMarsch wrote:Several stabs in the dark, only one close


So, as I suspected, you have no fucking clue and IMMEDIATELY resort to ad hominems. Gotcha.
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