Nightdawg wrote:VDZ wrote:As for noob traps, curios aren't really an issue as you don't really cause harm by studying the wrong curios - you just miss out on potential gains. But if you eat the wrong foods you wreck your hunger,
which makes it exponentially harder to gain stats (eating at 300% is 9 times as efficient as eating at 100%). The problem lies not with the existence of bad foods, but the hunger system punishing players so hard for eating them. If like with the curio system it merely caused you to miss out on potential gains it wouldn't be a big issue.
In both cases you waste time, that is the trap.
With curios you waste hours studying crap which you could've used to study curios that gave you 8 times more LP.
With hunger you waste hours waiting for the hunger to go back to 300%. Good food affects your hunger too.
In the same amount of time you could either gain 10.000LP or 80.000LP, the same way you could wait for 10 hours for your hunger to go back down after gaining 5 str from shit food or 50 str from good food. The hunger you gained translates into time you wait for it to replenish. They're the same.

It takes
over 5.5 days to go from the the edge of 100% (near the 150% border) to the edge of 300% (which in itself is still not 300%, you need to get a bit into 300% to make use of it). To recover the full bar of 300% takes
another 8 days. It takes
two weeks of eating absolutely nothing to recover from ruining your hunger.
If you've been studying the wrong curios for a week and someone tells you what you're doing wrong, you can just switch over to the right curios and the damage is limited to '(optimal gain - what you gained) * time you did it wrong', and the fix is to just play better from now on. On the other hand, if you've been eating wrong, it's often
faster to literally kill yourself and start over than to try to recover. And that's just completely absurd.