On the viability of a Steam release

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: On the viability of a Steam release

Postby Robben_DuMarsch » Tue Jul 09, 2024 12:33 am

terechgracz wrote:ON THE PHILOSOPHICALES OF REALESATION UNDER STEAMICUS PLATFORM

ERGO 1:
AD NAUSEUM DICKUM PLANKTON
= GOOD GAME UNE STEAMICUS

ERGO 2:
STONE DICKS
= ROCK-SOLID STRATEGY FOR GAMERS

ERGO 3:
PHANTASMAGORIC FURY
= EPIC QUESTS AND MYTHICAL ADVENTURES

ERGO 4:
~ CODEX MECHANICUS
= MASTERING THE ART OF DIGITAL CREATION

IN SUMMARIUM:
UNDER THE AUSPICES OF STEAMICUS, GAMERS AND CREATORS ALIKE FIND THEMSELVES ENGAGED IN A SYMPHONY OF IMMERSIVE EXPERIENCES AND INNOVATIVE GAMEPLAY, WHERE EVERY PIXEL AND CODELINE RESONATES WITH THE SPIRIT OF DIGITAL ENLIGHTENMENT.


Genius tbh
User avatar
Robben_DuMarsch
 
Posts: 2330
Joined: Wed Sep 28, 2011 2:58 am

Re: On the viability of a Steam release

Postby Havenasket » Wed Jul 10, 2024 4:10 pm

I've noticed that releasing on Steam can be a big win for indie games. Check out these examples:

OpenTTD
* Mods, mobile app, multiplayer, third-party clients
* ~3,300 all-time players
* ~600 peak players in the last 24 hours on Steamdb

Dwarf Fortress
* Third-party tools, free vanilla client
* ~28,000 all-time players
* ~900 peak players in the last 24 hours on Steamdb

Cataclysm: Dark Days Ahead
* Single-player, only stable version on Steam, daily beta builds on GitHub, mobile app
* Game is free and open-source, Steam revenue goes to one dev
* ~120 all-time players
* ~20 peak players in the last 24 hours on Steamdb

These examples are ranged from best to worst in terms of Steam integration. For instance, OpenTTD includes an API to show server status, in-game time, year, and more on your profile page.

Here's an idea: What if developers could provide an API for modded clients to connect to Steam? This way, modded players could also be counted on Steamdb and display the game in their Steam profiles. What do you think?
Havenasket
 
Posts: 24
Joined: Sun Apr 04, 2021 8:44 pm

Re: On the viability of a Steam release

Postby Robben_DuMarsch » Wed Jul 10, 2024 4:41 pm

Havenasket wrote:Here's an idea: What if developers could provide an API for modded clients to connect to Steam? This way, modded players could also be counted on Steamdb and display the game in their Steam profiles. What do you think?


I can't think of any downsides to that if Loftar is willing to take it on.
User avatar
Robben_DuMarsch
 
Posts: 2330
Joined: Wed Sep 28, 2011 2:58 am

Re: On the viability of a Steam release

Postby Robben_DuMarsch » Mon Sep 09, 2024 9:18 pm

Bump
User avatar
Robben_DuMarsch
 
Posts: 2330
Joined: Wed Sep 28, 2011 2:58 am

Previous

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], MaltGrain, Semrush [Bot] and 22 guests