Animal nodes moving was bad

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: Animal nodes moving was bad

Postby Robben_DuMarsch » Sat May 24, 2025 7:19 pm

Killface wrote:
Robben_DuMarsch wrote:Several stabs in the dark, only one close


So, as I suspected, you have no fucking clue and IMMEDIATELY resort to ad hominems. Gotcha.


Trolls. "Close" lol.
What, did you want some magic buzzwords involving farming them?
This isn't some secret technique.

This is a thread about animal nodes and we were discussing when the game wasn't dead.
"Ad Hominems" - You come into this thread, as a person who hasn't been involved in real faction shit for what.... a decade, and ask if I know something that's fundamental to dead world grind, implying I'm a newb.
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Re: Animal nodes moving was bad

Postby DonVelD » Sat May 24, 2025 8:55 pm

i didnt think the day would come, but i have to agree with killface

as for the no. 1 nobody contest - killface has been involved with faction shit like 2 years before you came back (also after 10 years) so i think you're the winner in that regard

you also win the no. 1 hypocrisymaxxer award
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Re: Animal nodes moving was bad

Postby Robben_DuMarsch » Sat May 24, 2025 9:25 pm

If Killface has been involved in faction shit you must be really liberally defining what qualifies as faction shit, or he's just some random who I wouldn't recognize.
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Re: Animal nodes moving was bad

Postby DonVelD » Sat May 24, 2025 10:05 pm

my brother in christ, you call tardwrangling 50 hermits faction shit, isnt the bar lower than what i define it?

still i'd call you a bigger nobody since killfaces group has been involved with ozzys shenanigans for like two/three worlds then they split

but yeah surely if mr recognizable mcgee doesnt know him that means everyone doesnt know him

getting purely negative attention doesnt mean youre a somebody
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Re: Animal nodes moving was bad

Postby SnuggleSnail » Sat May 24, 2025 10:36 pm

IMO Trollex is easily one of the top 5 most autistic grinders in the game. He unironically wants infinite anvil spiraling back. He either half quit or full quit haven to grind collection logs in OSRS, which last time I checked took 23 years to complete if you play hyper-efficiently 16 hours/day.

If that motherfucker is in this thread saying it's too hard to get topQ bones then it's not even in the ballpark of reasonable to get topQ bones.
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Re: Animal nodes moving was bad

Postby ulbu » Mon May 26, 2025 7:09 am

Tbh I see some point in moving quality nodes, just not in current implementation, where they're back in like 2 weeks or something. But all hands for bigger chance of randomly finding better Q animal, even if this means it's never there again. It's hunter content: top Q animal finding should be hard, but it shouldn't be THAT hard.
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Re: Animal nodes moving was bad

Postby OIchi » Mon May 26, 2025 11:39 am

I don't really see an issue with topQ bones being "too hard" to farm. Overall ql just goes down a little.
It's way better than incentivizing setting up bots and farming hql animals in the same spot for the duration of the world.
I'm pretty sure there are less bots being set up, since not everyone wants to bother setting them up for a week or two. I'd say we got closer to the intended goal.
I'd love for devs to cut the top rolls too, so for example instead of getting q60-400 from bears you would only get q60-200.
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