P2P plan

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: P2P plan

Postby LeonxnoeL » Mon Aug 31, 2015 12:14 pm

Amanda44 wrote:The majority of ppl are unhappy about it for one reason or another, myself included, but the devs have already said they will discuss, review and revise ... can't we all just wait now and see what they come up with before continuing on with pages of the same thing?

Take your mind off it while they decide what to do and use your free time to get reacquainted with the game, we can all come back and moan, if still needed, after their decision. :)


What a soothing and calming post in a thread full of hatred. Anyway, i agree.
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Re: P2P plan

Postby Vexus » Mon Aug 31, 2015 1:45 pm

Page 84 has a lot of good ideas.

The current token system for game time is really good, but alienating free players for long still is not a good way to go. Path of Exile was mentioned, and I played that game quite a lot with my friends. I even spent $20 for a bag expansion, but mainly to support the devs. Of course, we all stopped playing immediately after. But it was a free game I spent more money on than most free games. I also bought ArmA3 for $45, and played over 1300 hours so far, with huge value and even more to come with all the mods (did not buy a single DLC!).

jorb, you miss out on whales, and you miss out on the free to play players who give the whales the content they demand in order to sink cash in a game. Keep mixing it up and add in 'more'. Add in a community based goal - $10,000 for a new creature/item/something cool. Anything interesting that you know people can go for and that they will support. There are other creative ways to make free to play work.

With that said, the correct price of any product is the price people will pay for it. There is no satisfying one end or the other. Just give people many ways to pay for your product and see how it goes. Adjust the price based on fact.

I think you guys put a lot of time thinking about all this, and the token system can work here. Everyone complaining probably underestimates the time you all thought this over. I think you covered all the bases except telling people with a big announcement sooner. Maybe that doesn't even matter. I feel you have around 100 people raging and 1900 people playing the game with no cares. So for now everything looks good. $10 is at a good point where you are making a profit, and it should stay there.

Again, don't dismiss the whales, and don't dismiss the power of free players to drive the bottom end of the economy. You have free time for new accounts, but soon that runs out, and again, whales have no real option. Anyway, done in this thread, good luck!
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Re: P2P plan

Postby jorb » Mon Aug 31, 2015 1:49 pm

Vexus wrote:With that said, the correct price of any product is the price people will pay for it. There is no satisfying one end or the other. Just give people many ways to pay for your product and see how it goes. Adjust the price based on fact.


I agree completely.
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Re: P2P plan

Postby shubla » Mon Aug 31, 2015 1:52 pm

jorb wrote:
Vexus wrote:With that said, the correct price of any product is the price people will pay for it. There is no satisfying one end or the other. Just give people many ways to pay for your product and see how it goes. Adjust the price based on fact.


I agree completely.

Some people that i know bought verified account because they want to suport game and they are 99% sure that you guys are smart enough to raise gametime you get from it.
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Re: P2P plan

Postby trickdaemon » Mon Aug 31, 2015 4:03 pm

Glad we can all congregate on this one post and get nowhere instead of making new threads that don't get filtered into nothingness.



Where did that poll even go? How else can we figure out what the community wants without a semblance of a vote? Good thing we're all on the same page here.






EDIT:
https://docs.google.com/forms/d/1cmGiiJ ... =send_form
Vaulxis's poll that got lost in the forums the other day. Only has 135 responses, but it seems like a good metric to see where everyone's head is at without having to filter through dozens of pointless posts.
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Re: P2P plan

Postby Mongrel » Mon Aug 31, 2015 5:22 pm

Talking with my friends who also play 5$ seems to be the price point that we're comfortable paying monthly for Haven. That being said I feel that f2p players should also get a boost in free game time as 12 hours a month just isnt enough time to get anything done in this game.
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Re: P2P plan

Postby chrisrock » Mon Aug 31, 2015 5:24 pm

Mongrel wrote:Talking with my friends who also play 5$ seems to be the price point that we're comfortable paying monthly for Haven. That being said I feel that f2p players should also get a boost in free game time as 12 hours a month just isnt enough time to get anything done in this game.

that would be the perfect solution imo too
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Re: P2P plan

Postby Mclilzee » Mon Aug 31, 2015 6:00 pm

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Re: P2P plan

Postby hultongetty » Mon Aug 31, 2015 6:10 pm

jorb wrote:
hultongetty wrote:I have been playing this new version for few days now and I must say its awesome.

Graphics are nice, animations are nice, gameplay is nice, but still - optimization of the game client itself sucks. You should really do somenthing with it soon. It lags pretty much on my PC (well, it shouldnt).


Thanks. Glad you like it. More coming.

Yes, we want to do more both with optimization and with quality settings to help the client to run on more systems.




Good to hear that. Thanks for answering me, Jorb :P
Gonna buy subscription immediately after optimization ^^
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Re: P2P plan

Postby An_Infinity_of_War » Mon Aug 31, 2015 6:21 pm

Mclilzee wrote:muh cancer


Bad idea is still bad.
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