telum12 wrote:People of equal skill do not have this large a discrepancy in stats. Because of ua/mc equalization and (most) stats being 2/3/4th roots, stats between fighters are usually much more equal than you think. The problem is that you need to know how to play effectively in order to reach the range where stats converge.
Like Snail mentioned, gear becomes much more important early on because of how quickly STR*WPN damage rises. If you do not have decent steel gear against an equalized opponent with a b12, it is very easy to cleave into your HP.
Balancing of stats and gear for PVP groups of (arguably) equal skill is a different conversation from lowering the barrier of entry for non-factions. The latter is also probably a much more important issue to address, regardless of some hypothetical fairness in a 1v1 with stat imbalance.
I was basically try to get to this, but it a much more round about way. The only stat that is unavoidably powerful in combat is strength. Everything else can be circumvented by have more bodies and better gear. I honestly believe if a kingdom started recruiting the peasants, they would rofl-stomp every other faction. You know, after the peasants got even a little good at fighting.
Robben_DuMarsch wrote:SnuggleSnail wrote:it's normal to have a bad take
The memes write themselves.
Saying 'it's normal to have a bad take' is the equivalent to 'Most Idea's are Bad'. It's just true.
Vigilance wrote:imo claim shield was the best siege system i experienced
Ideally for me, seiges should be rare, but meaningful. The worst system we ever had was the 24 hr wreaking ball sieges. People just dropping fire and forget bullshit hoping to catch somebody off-guard was 100% bullshit. It's completely just punching down. The stakes are WAY too high to randomly have everything ruined because I decided to do something in real life for a weekend.
Claim shields were decent, that's true, but sieges really SHOULD take multiple days to complete because bases take months to build.
Good Sieges have two requirements
- The attacker should win in they attack for a long but reasonable amount of time
- Defenders should be given opportunity to attack or run away
I would much rather have sieges take 12 or even 6 hours, if those hours were spread out over a week. I actually find it really surprising that its never been tried.