PvP, Player Attrition, and the Future of Haven & Hearth

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: PvP, Player Attrition, and the Future of Haven & Hearth

Postby Halbertz » Thu Jul 03, 2025 7:42 am

SnuggleSnail wrote:
Potjeh wrote:


Things you actually lose in a siege:
  • Buildings
  • Paveart
  • Cheeseracks
  • Empty cupboards
  • Kiln
  • Smelters
  • Tarkilns



Also:
  • Mineholes (more than a week to build back to 8)
  • All infra around (crossroads, safepallies, mammy traps, docks) as usually in this cases you move not on adjusted minimap

SnuggleSnail wrote:you won't even lose all of those because people will be too lazy to bash everything

Depends on amount of carrots on the plot, but yeah. But sometimes opposite happens (Coles Island base for example).


MOOOOOOOOOOOOOOOOODDDDS! Why we cant call people THE R WORD but allowed to do this stuff?
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Re: PvP, Player Attrition, and the Future of Haven & Hearth

Postby Perunn » Thu Jul 03, 2025 2:20 pm

Potjeh wrote:
SnuggleSnail wrote:I'm pretty sure the average user would get frustratingly good at escaping if Jorbtar added a rabbit dungeon that required you beat it in a track race

No they wouldn't, at least on default client. Seriously if PvP is supposed to be all about running, why the hell isn't terrain flattening and object hiding in default? That's such a big handicap that it is pretty much impossible to be good at running without a custom client. And if devs would do it Jorb would probably figure out a way to make it look better than those ugly ass squares in custom clients, so videos of the game wouldn't look like absolute cancer.


I can't agree more. The game is beautiful, but PvP is ugly and requires ugly, unappealing third party clients and alts, to be competitive and successful. I just tried to log in twice from the same account with the default client to play with two different chars simultaneously. It doesn't allow me to. Why? My guess is - because it looks ugly and not right to be allowed. Alts and object-hiding are the ugliest, most disgusting thing in this beautiful game.

I think that's already attempted to be fixed in some form as we speak, so let's see how it goes. If hard to be fixed, maybe allowing object-hiding in default client and multiple chars being played simultaneously from the same account would be a nice start. A seasoned veteran would say 'why? you can already do this with 3rd party tools/multiple accounts/bot scripts!' - I know, but don't you think that's ugly? At least for the average Joe it is.
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Re: PvP, Player Attrition, and the Future of Haven & Hearth

Postby deMangler » Thu Jul 03, 2025 5:20 pm

Perunn wrote:
Potjeh wrote:
SnuggleSnail wrote:I'm pretty sure the average user would get frustratingly good at escaping if Jorbtar added a rabbit dungeon that required you beat it in a track race

No they wouldn't, at least on default client. Seriously if PvP is supposed to be all about running, why the hell isn't terrain flattening and object hiding in default? That's such a big handicap that it is pretty much impossible to be good at running without a custom client. And if devs would do it Jorb would probably figure out a way to make it look better than those ugly ass squares in custom clients, so videos of the game wouldn't look like absolute cancer.


I can't agree more. The game is beautiful, but PvP is ugly and requires ugly, unappealing third party clients and alts, to be competitive and successful. I just tried to log in twice from the same account with the default client to play with two different chars simultaneously. It doesn't allow me to. Why? My guess is - because it looks ugly and not right to be allowed. Alts and object-hiding are the ugliest, most disgusting thing in this beautiful game.

I think that's already attempted to be fixed in some form as we speak, so let's see how it goes. If hard to be fixed, maybe allowing object-hiding in default client and multiple chars being played simultaneously from the same account would be a nice start. A seasoned veteran would say 'why? you can already do this with 3rd party tools/multiple accounts/bot scripts!' - I know, but don't you think that's ugly? At least for the average Joe it is.

Have to agree also.
One of the reasons I am a hermit is that I really like the immersion. Despite it's lack of features, the default client is good for that.
Sometimes I use enders if I am exploring, occasionally I am drawn to Hurricane for fighting PvE/PvP but pretty much instantly quit out. It just spoils the whole vibe - even if it is a truly great client for features, I'd rather have the immersion.
I accidently got obsessed with mapping around world 6 time and wrote loads of python to assist that. Totally trashed the game for me. Had to have a break for a few months to purge my experience of that.
The immersion is one of the main reasons I love this game, and if that is Jorbtars reason for the client being the way it is I am grateful, because nobody else is going to make a client so bare.
On these forums I am the same person as Tav and de4dly.
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