P2P plan

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Re: P2P plan

Postby jorb » Sat Sep 05, 2015 4:40 pm

Serbuch wrote:
jorb wrote:We are looking at a more flexible payment provider, indeed.


Did you think about selling PLAY TIME ?
IMHO
I think if you care not only about money and about your community too - you should think about selling play time in portions of 24\48\96\192 (etc) of play time.
Selling subscription for a month > its beneficial only to you not the community...


Nice avatar.

I asked about whether we should do this in the latest announcement post. I don't mind the idea.
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Re: P2P plan

Postby Kheyre » Sat Sep 05, 2015 7:08 pm

Selling gametime would only be good if they keep the unlimited up, and have gametime priced cheaply compared to unlimited.
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Re: P2P plan

Postby Jake024d » Sat Sep 05, 2015 9:33 pm

Just curious, and I'm not sure if this has been answered or not, but does playtime rollover? Once I run out of my initial play time and the time from being verified, will I only ever be able to have a max of 14 hours?
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jorb wrote:How many threads on this topic do we need?


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Re: P2P plan

Postby Lunarius_Haberdash » Sun Sep 06, 2015 3:35 am

Kheyre wrote:Selling gametime would only be good if they keep the unlimited up, and have gametime priced cheaply compared to unlimited.



Wait wait... So we should increae the cost of subscriptions because you want to pay for play time? How does that make any sense? When you get to the point that these two things are equal, don't you think its just time to subscribe?
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
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Re: P2P plan

Postby AryaStark » Sun Sep 06, 2015 3:42 am

So much complaining. After playing countless hours for free in legacy, I happily paid to verify and subscribe.
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Re: P2P plan

Postby CloudJhi » Sun Sep 06, 2015 4:25 am

Kheyre wrote:Selling gametime would only be good if they keep the unlimited up, and have gametime priced cheaply compared to unlimited.

Unless youre playing 24/7, you will always lose some hours to subscription. If anything, gametime should be more expensive than subscriptions to make up for those lost hours.
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Re: P2P plan

Postby alioli » Sun Sep 06, 2015 10:28 pm

selling game time will really only work if the game time you buy, stack with what you get - say, you bought 24 hours - don't play until start of the week - and you get those 7 or 14 "extra" - instead of having them "override" the time you bought.

But really, this is what I personally would want - as it's a cheaper way for me who dont play "as much" as others to support the game - without feeling tied to a sub system.
Because I DO want to support the game. I want to buy verified acc as well - now with the increased rewards.
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Re: P2P plan

Postby Schro » Mon Sep 07, 2015 6:30 am

Since time is the most important factor in getting stronger and playtime is now limited for free users, Jorbtar clearly decided to make this game pay2win. Its his choice and we have to live with it :)
people with limited funds should stick to those with money now. CAPITALISM HO
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Re: P2P plan

Postby waga » Mon Sep 07, 2015 6:38 am

Schro wrote:Since time is the most important factor in getting stronger and playtime is now limited for free users, Jorbtar clearly decided to make this game pay2win. Its his choice and we have to live with it :)
people with limited funds should stick to those with money now. CAPITALISM HO


I'd like to live in a palace instead of my flat , oh and for free obviously.
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Re: P2P plan

Postby Glorthan » Mon Sep 07, 2015 5:26 pm

alioli wrote:selling game time will really only work if the game time you buy, stack with what you get - say, you bought 24 hours - don't play until start of the week - and you get those 7 or 14 "extra" - instead of having them "override" the time you bought.

You could just have the extra gametime stored in a separate 'stash', which is only used once your weekly quota hits zero.
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