Pathfinding

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Pathfinding

Postby Zibx » Wed Sep 02, 2015 9:54 pm

Please, implement any possible algorithm. Even left-hand walk around of obsicles on 32x32 grid would be enough. Or any A* implementation. It would be a great reason for me to pay for subscription. I even can help you to implement it.
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Re: Pathfinding

Postby Lunarius_Haberdash » Wed Sep 02, 2015 10:46 pm

It is my understanding that the lack of path-finding is intentional and not meant to change.
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Re: Pathfinding

Postby bolognaman » Wed Sep 02, 2015 10:55 pm

Pathfinding is for the weak.
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Re: Pathfinding

Postby Granger » Wed Sep 02, 2015 11:36 pm

I see the question of pathfinding or not in terms of fun.

Will it be more fun to have pathfinding, or will it be more fun to be constantly stuck at objects?

Personally i lean toward the first.
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Re: Pathfinding

Postby Robi » Thu Sep 03, 2015 2:11 am

But endlessly clipping on trees, frogs, and tanning tubs are just... part of the Haven & Hearth experience. Without it, it just wouldn't be the same..
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Re: Pathfinding

Postby branden6474 » Thu Sep 03, 2015 3:03 am

Pathfinding would make bots 10x easier to use and make.
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Re: Pathfinding

Postby Zibx » Thu Sep 03, 2015 2:18 pm

Now you have to pay for playing, it works better to stop bot writers than collision into frog.
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Re: Pathfinding

Postby Ferinex » Thu Sep 03, 2015 5:47 pm

I think Loftar's excuse back in the day was server load. Which really is a lousy excuse. It could be done client side if it puts too much load on the server, although I don't expect it should. A suggested alternative to pathfinding would be doing away with point and click movement (since it doesn't make sense without pathfinding). If moving could be accomplished with the arrow keys, for instance, the issue wouldn't be as evident.
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Re: Pathfinding

Postby simimi » Thu Sep 03, 2015 5:58 pm

So it could be made in custom client?
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Re: Pathfinding

Postby tardy0 » Thu Sep 03, 2015 7:15 pm

Ferinex wrote:I think Loftar's excuse back in the day was server load. Which really is a lousy excuse. It could be done client side if it puts too much load on the server, although I don't expect it should. A suggested alternative to pathfinding would be doing away with point and click movement (since it doesn't make sense without pathfinding). If moving could be accomplished with the arrow keys, for instance, the issue wouldn't be as evident.


viewtopic.php?f=48&t=41041

Even some sort of pathfinding would be good for me. I dont see it happening though.
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