- Even digging 500-1,000 dirt could take you HOURS, probably even your whole day or more of playing, you need to drink water, eat, and drop the dirt out of your inventory somewhere else(Could even be a 5 to 10 minute trip depending on where you need to get rid of it at!) if you don't have a nearby area where the slope is low and unlevel. Currently as it stands, I doubt one person by themselves will currently be able to dig even over 1,000 dirt and move it to the proper place in a single real life day where they did nothing but digging the entire day(especially manually), and even if someone did manage it, I can assure you it'd be the entire day and probably entire night as well, and they'd need a huge supply of cooked rats(so they don't ruin their attributes and get over-stuffed) and water right next to them, and did I mention it's incredibly boring?
- What's more, is that you may not even be able to select a wide enough area because it may be so steep, so your character will just stop altogether..
- And why does it make sense to only allow one person to work with a survey at a time? (I understand it may be hard to program that in, but still doesn't make sense to me)
- The path finding is also very bad, your character will constantly get stuck on rocks, trees, fences, water, cliffs(which are magnetic), & even some slopes!
- There's no way to "store" extra dirt besides dropping it somewhere.
- Perhaps you don't want people to easily create cliffs, but why is it extremely hard to even dig one to get rid of it? You have to pile tons and tons of dirt onto it first (only through "make level", because you can't even manually do it!)
- At this rate, I wouldn't be surprised if you implemented bulldozers and it still took a group of people two weeks of doing nothing else but that, to flatten the side of a hill with them. Even if we had bulldozers, it wouldn't be useful much because it wouldn't be a new player item as new players are the ones the current terraforming system will hurt the most, they need flat ground to build their things on, and it doesn't make sense to make many camps and then move everything again later, in fact most things can't be moved at all once they are built, like buildings... all H&H 2 players are still considered new because this game was just released into alpha just days ago. How many people do you really think you will see just abandoning their old camps (that they only chose because they have flat/flattish ground) just to flatten a VERY dirt filled area somewhere else much later in the game? It just wouldn't be viable in more ways than one.
Some quick suggestions for now:
- Make it so that cliffs are no longer "magnetic".
- Add dirt stockpiles.
- Allow multiple people to use a survey at one time.
- Allow us to manually drop dirt onto cliffs and steep slopes..
- Make it so that you can carry hundreds of dirt at once, akin to something like how it was in Salem.
- Allow us to designate a cart as the object which we are throwing dirt into to transport it.
- Fix pathfinding so that our characters don't get stuck on objects when trying to "make level".
- Allow us to more easily dig a cliff and turn it into a hill without having to throw dirt onto it.
- Add some low level ways to increase speed of digging (I'm already using the shovel and waterflask, but this is nowhere near what is needed) and more things to reduce the stamina drain for digging.
Please discuss.
