Do Jorb/Loftar accept models/texture work

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Do Jorb/Loftar accept models/texture work

Postby Archiplex » Mon Sep 07, 2015 11:04 am

As in, no programming done, but if I had created say, my own character model and remade other clothing models, would either of you accept them as submissions to the game as volunteers?

Or should we just keep that to custom mods/client stuff?

I ask this as a person who has too much free time in college and wants to start modelling/animating stuff for fun, and I figure making visual mods for a small game like Hafen would be nice (Well, relatively small.)
Queen of a cold, dead land. Caretaker of the sprucecaps.
User avatar
Archiplex
 
Posts: 1351
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Do Jorb/Loftar accept models/texture work

Postby jorb » Mon Sep 07, 2015 11:07 am

I prefer to have done it myself, but thank you.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Do Jorb/Loftar accept models/texture work

Postby Archiplex » Mon Sep 07, 2015 11:27 am

Understandable! Hafen does have it's own unique theme that seems hard to keep to. I'll still probably look into make custom models as experiments though.
Queen of a cold, dead land. Caretaker of the sprucecaps.
User avatar
Archiplex
 
Posts: 1351
Joined: Thu Apr 10, 2014 6:28 am
Location: In the midst of the stars and skies

Re: Do Jorb/Loftar accept models/texture work

Postby Arcanist » Mon Sep 07, 2015 11:45 am

In the past they released a statement somewhere that the game was theirs and by allowing work from anyone else it lessened their claim to ownership.

The client is open source so you can always make your own changes to the res files and post them in Wizzards Tower.
User avatar
Arcanist
 
Posts: 2664
Joined: Mon Mar 19, 2012 2:01 pm

Re: Do Jorb/Loftar accept models/texture work

Postby Jackard » Mon Sep 07, 2015 1:08 pm

No, but custom clients often do.
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Re: Do Jorb/Loftar accept models/texture work

Postby Sevenless » Mon Sep 07, 2015 1:37 pm

Jackard wrote:No, but custom clients often do.


^

Legacy had some incredible graphics mods in custom clients that really changed the aesthetic of the game.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Do Jorb/Loftar accept models/texture work

Postby jorb » Mon Sep 07, 2015 1:39 pm

Sevenless wrote:that really changed the aesthetic of the game.


... although we can all agree that it is a mystery why one would want to do that.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Do Jorb/Loftar accept models/texture work

Postby Sevenless » Mon Sep 07, 2015 1:44 pm

jorb wrote:
Sevenless wrote:that really changed the aesthetic of the game.


... although we can all agree that it is a mystery why one would want to do that.


Variety is the spice of life, and I was referring to style not quality. If it makes you feel any better, Lambsauce and I never used client graphic mods because we prefered your style.

The bears sticking their tongues out when dead was adorable XD
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life

The Art of Herding
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
User avatar
Sevenless
 
Posts: 7609
Joined: Fri Mar 04, 2011 3:55 am
Location: Canada

Re: Do Jorb/Loftar accept models/texture work

Postby jorb » Mon Sep 07, 2015 1:45 pm

I am, of course, kidding. I don't care what graphics you use, and some of the old graphics mods were indeed nice.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Do Jorb/Loftar accept models/texture work

Postby Jackard » Mon Sep 07, 2015 2:09 pm

Sevenless wrote:
Jackard wrote:No, but custom clients often do.

Legacy had some incredible graphics mods in custom clients that really changed the aesthetic of the game.

speaking of which, we need to fix the equipment paper dolls into something less like goblins and more like zhivago again
User avatar
Jackard
 
Posts: 8849
Joined: Sun Jul 12, 2009 6:07 am
Location: fucking curios how do they work

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 50 guests