Cavedogs, the new rat on a stick?

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Cavedogs, the new rat on a stick?

Postby WitchKiller » Tue Sep 08, 2015 8:34 pm

23.08% hunger on a q20~ cavedog seems ridiculous, in what way shape or form is that useful? By comparison a <q10 river pearl mussel gives 1/3rd the amount of psyche for 23x less hunger. Yes the energy % is higher but if I need energy I can always turn to other foods with far better hunger:energy ratio. Yes it gives perception as well, but again. I can just have a piece of deer meet for a fraction of the hunger % and far better perception:hunger. If I combine the deer meat and pearl mussels I'm also getting an FEP bonus ontop of everything.

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Overall it seems cavedogs need some serious tweaking.
Last edited by WitchKiller on Tue Sep 08, 2015 8:39 pm, edited 1 time in total.
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Re: Cavedogs, the new rat on a stick?

Postby Yasgur » Tue Sep 08, 2015 8:36 pm

Fairly certain that Jorb has mentioned these were copied from another borked food item and will be fixed at next restart.
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Re: Cavedogs, the new rat on a stick?

Postby jorb » Tue Sep 08, 2015 8:37 pm

The hunger is a bag-bag-bag. I intended an order of magnitude less.
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