Botting to become unfortunate reality - Proposal

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Botting to become unfortunate reality - Proposal

Postby Robben_DuMarsch » Tue Sep 08, 2015 9:59 pm

First, it needs be said that there are both obvious and drastic improvements to the progression system and curio gathering that ultimately make botting less valuable and generally provides diminishing returns.

Unfortunately, most tasks are still fairly click-intensive, relatively rote, and involve sorting/repetition that bots can perform with more consistency and on a far larger scale than manual users can manage.

Second, it's equally clear that there is no easy solution, as these tasks are effectively the game itself, not just arbitrary grind.

Suggestion Below:
Code: Select all
In that note, I would suggest:

1. Experience tweaked to allow a greater variety of events to trigger experience gains across most professions BUT less experience gains overall.

2. Hunger fills twice as quickly (a lot of bots will involve food manufacturing.)

New code omgee:
3. An aspirations system, a quasi-companion to the experience system, which makes it so each character you have will gain a new "desire" to see a particular nature object, or perform a specific task, before they return to their repetitive (or botted) work.

The aspiration would have some sufficiently low chance of triggering every time you perform some game action (0.1% per harvest or similar).

Failing to perform these aspirations before a second triggers will render your character unable to perform the action that triggered the aspiration until you complete a set of 3, which can be cycled like Haven 1s sacrifice system.

In practice, this will give mini - quests to players that may bring them out of their comfort zones . . . It would also introduce annoying upkeep to fully automated farm bots/cheese machines/brick makers, and the like.

Also old age permadeath. Do that too.
Last edited by Robben_DuMarsch on Tue Sep 08, 2015 10:09 pm, edited 1 time in total.
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Re: Botting to become unfortunate reality - Proposal

Postby ErdTod » Tue Sep 08, 2015 10:09 pm

Maybe characters tiredeness? If you perform same action for many-many times it takes longer and longer to do it. It will not affect casual players that do many tasks, as each different task makes a step back in the repeated one, but the bots will eventually be like digging 1 piece of clay for an hour etc.

As a logical explanation - your char gets bored of the same work and becomes less effective in it :)
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Re: Botting to become unfortunate reality - Proposal

Postby Robben_DuMarsch » Tue Sep 08, 2015 10:09 pm

ErdTod wrote:Maybe characters tiredeness? If you perform same action for many-many times it takes longer and longer to do it. It will not affect casual players that do many tasks, as each different task makes a step back in the repeated one, but the bots will eventually be like digging 1 piece of clay for an hour etc.

As a logical explanation - your char gets bored of the same work and less effective in it :)


Similar to what I suggested. Scroll down in the code box, you may find that aspirations are better targeted at bots.
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Re: Botting to become unfortunate reality - Proposal

Postby ErdTod » Tue Sep 08, 2015 10:12 pm

Similar, but not the same :) In your idea - you want to do something (eg harvested a taproot and though - it'd be cool to find a clover!)
In my proposition, if you sow a field 100 times, you will sow the next one for half an hour unless you perform, say, any 50 of other actions
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Re: Botting to become unfortunate reality - Proposal

Postby Robben_DuMarsch » Tue Sep 08, 2015 10:17 pm

ErdTod wrote:Similar, but not the same :) In your idea - you want to do something (eg harvested a taproot and though - it'd be cool to find a clover!)
In my proposition, if you sow a field 100 times, you will sow the next one for half an hour unless you perform, say, any 50 of other actions


Have you ever run the old Haven bots, after Union became public?

We aren't talking the bots that simply sow large fields - These milk cows, distribute milk to tubs, insert rennet, move and sort curds, transport and cut cheese, all on timers.

I don't want to get into a detailed discussion of why this would do virtually nothing to deter a pearl bot or cheese bot, and why every other bot could just have copy paste "variety action" code pasted in.

Requiring a reactive, unknown action, is an important component of defeating scripted automation.
Last edited by Robben_DuMarsch on Tue Sep 08, 2015 10:21 pm, edited 1 time in total.
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Re: Botting to become unfortunate reality - Proposal

Postby ErdTod » Tue Sep 08, 2015 10:20 pm

Nope, as I hate idea of alts and bots, so i didn't run any of them.

I just tried to think of a method that will not prevent a normal player from anything while making some harsh life to bots. Maybe, if the variety is not too various, it can still slow down things.

Or maybe my idea is not probable :(
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Re: Botting to become unfortunate reality - Proposal

Postby Robben_DuMarsch » Tue Sep 08, 2015 10:22 pm

ErdTod wrote:Nope, as I hate idea of alts and bots, so i didn't run any of them.


Or maybe my idea is not probable :(


Your heart is in the right place. Your proposal is inadequate.
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