Unfortunately, most tasks are still fairly click-intensive, relatively rote, and involve sorting/repetition that bots can perform with more consistency and on a far larger scale than manual users can manage.
Second, it's equally clear that there is no easy solution, as these tasks are effectively the game itself, not just arbitrary grind.
Suggestion Below:
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In that note, I would suggest:
1. Experience tweaked to allow a greater variety of events to trigger experience gains across most professions BUT less experience gains overall.
2. Hunger fills twice as quickly (a lot of bots will involve food manufacturing.)
New code omgee:
3. An aspirations system, a quasi-companion to the experience system, which makes it so each character you have will gain a new "desire" to see a particular nature object, or perform a specific task, before they return to their repetitive (or botted) work.
The aspiration would have some sufficiently low chance of triggering every time you perform some game action (0.1% per harvest or similar).
Failing to perform these aspirations before a second triggers will render your character unable to perform the action that triggered the aspiration until you complete a set of 3, which can be cycled like Haven 1s sacrifice system.
In practice, this will give mini - quests to players that may bring them out of their comfort zones . . . It would also introduce annoying upkeep to fully automated farm bots/cheese machines/brick makers, and the like.
Also old age permadeath. Do that too.