I'm most likely going to post something here that either A) will stir up the hive, B) has already been beaten into oblivion by other posters (though I've spent the last two hours searching and haven't found much on the subject), C) earn a sound thrashing from people less casual than me, or D) all of the above. But it's a concern, and I'm going to post it anyway, not because I expect anything to change, but because I want to have a discussion about it.
I'm bothered by the fact that you get nothing back but your hearth fire and claim when you inherit from a dead character.
Before I continue with this post, I'll make clear that I understand that it's much easier to advance a character in the new H&H than it was in the last one. I understand that this game features permanent death and isn't for people who can't handle that. I understand the "this may not be the game for you" argument. I understand that regaining things from ancestors means that the consequences for death are more severe, which discourages things like PvP mongering (slightly, if at all). Or at least, I assume that's at least one reason behind the decision.
Haven and Hearth is a fun game. I appreciate it, which is why I paid for a subscription. I enjoy spending a lot of time in the game just doing my own thing and hanging around with my friends being a bunch of slow-moving scrubs. But because I enjoy playing the game so much, the game is a time commitment. It represents a portion of my time that I've dedicated to building up this little virtual thing, and making it great. And regardless of that, I appreciate the idea of permanent death. It was one of the things that drew me to the game in the first place. On the other hand, I also appreciated the ability to regain a little portion of your work when you died in the previous world.
I'm not against loss when you die. The game is permanent death, and as such death should have consequences. Permadeath would mean nothing if you could just pick right up where your last lemming left off with no struggle in between. But personally, I feel that losing literally everything when you inherit from a dead character is too harsh. (If at this point you're one of the people already hammering the "post reply" button to tell me that I'm a filthy casual and I should go play Minecraft if I can't appreciate the way the game works, you can kindly step out the door now because I already know what you have to say. This post isn't for you.)
In the last world, I had a healthy fear of death. Progress in H&H is slow. Building up a character is slow. Maybe not to veterans, but not everyone is a veteran. But I appreciated that. I appreciated that everything I did had meaning because it took work and time and effort to create. And even though death was a harsh permanent consequence, I could always rest assured that at least a tiny kernel of my work would be saved as a foundation to build on for my next attempt. It kept me going even though I knew that every time I walked out of my timber house, I was at risk of being murdered by a bear or another player or any number of other things.
In this world, with this system, I don't have that. I have no little kernel. I only have the knowledge that I can travel back to my hearthfire to find a bear standing two feet away waiting to bite my face off, and then everything was pointless.
Ultimately, my point is this: I invest time and effort into this game, and I have fun with it. So much so that I paid to play it, not because I wanted a cool hat or a status symbol or whatever, but because I like to play the game. I just don't want to feel like my time has been wasted if I die. I feel like gaining a portion of the LP of your previous character isn't too much to ask for.
Thoughts?