On the subject of inheritence...

Thoughts on the further development of Haven & Hearth? Feel free to opine!

On the subject of inheritence...

Postby SarcasticSoul » Fri Sep 11, 2015 8:37 am

I'm most likely going to post something here that either A) will stir up the hive, B) has already been beaten into oblivion by other posters (though I've spent the last two hours searching and haven't found much on the subject), C) earn a sound thrashing from people less casual than me, or D) all of the above. But it's a concern, and I'm going to post it anyway, not because I expect anything to change, but because I want to have a discussion about it.

I'm bothered by the fact that you get nothing back but your hearth fire and claim when you inherit from a dead character.

Before I continue with this post, I'll make clear that I understand that it's much easier to advance a character in the new H&H than it was in the last one. I understand that this game features permanent death and isn't for people who can't handle that. I understand the "this may not be the game for you" argument. I understand that regaining things from ancestors means that the consequences for death are more severe, which discourages things like PvP mongering (slightly, if at all). Or at least, I assume that's at least one reason behind the decision.

Haven and Hearth is a fun game. I appreciate it, which is why I paid for a subscription. I enjoy spending a lot of time in the game just doing my own thing and hanging around with my friends being a bunch of slow-moving scrubs. But because I enjoy playing the game so much, the game is a time commitment. It represents a portion of my time that I've dedicated to building up this little virtual thing, and making it great. And regardless of that, I appreciate the idea of permanent death. It was one of the things that drew me to the game in the first place. On the other hand, I also appreciated the ability to regain a little portion of your work when you died in the previous world.

I'm not against loss when you die. The game is permanent death, and as such death should have consequences. Permadeath would mean nothing if you could just pick right up where your last lemming left off with no struggle in between. But personally, I feel that losing literally everything when you inherit from a dead character is too harsh. (If at this point you're one of the people already hammering the "post reply" button to tell me that I'm a filthy casual and I should go play Minecraft if I can't appreciate the way the game works, you can kindly step out the door now because I already know what you have to say. This post isn't for you.)

In the last world, I had a healthy fear of death. Progress in H&H is slow. Building up a character is slow. Maybe not to veterans, but not everyone is a veteran. But I appreciated that. I appreciated that everything I did had meaning because it took work and time and effort to create. And even though death was a harsh permanent consequence, I could always rest assured that at least a tiny kernel of my work would be saved as a foundation to build on for my next attempt. It kept me going even though I knew that every time I walked out of my timber house, I was at risk of being murdered by a bear or another player or any number of other things.

In this world, with this system, I don't have that. I have no little kernel. I only have the knowledge that I can travel back to my hearthfire to find a bear standing two feet away waiting to bite my face off, and then everything was pointless.

Ultimately, my point is this: I invest time and effort into this game, and I have fun with it. So much so that I paid to play it, not because I wanted a cool hat or a status symbol or whatever, but because I like to play the game. I just don't want to feel like my time has been wasted if I die. I feel like gaining a portion of the LP of your previous character isn't too much to ask for.

Thoughts?
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Re: On the subject of inheritence...

Postby Kheyre » Fri Sep 11, 2015 9:48 am

Skulls already give a portion of the lp you gained. IMO it needs to be cranked up if 0 inheriting is going on.
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Re: On the subject of inheritence...

Postby shubla » Fri Sep 11, 2015 9:48 am

Skull gives lp, you inherit claims and stuff. I dont see any issue inthat.
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Re: On the subject of inheritence...

Postby CloudJhi » Fri Sep 11, 2015 10:05 am

Always prepare yourself for the inevitable. Keep a stockpile of curios squirreled away somewhere for a rainy day, I say.
Provided you didn't die to raiders, your skull is your 'kernel', though until you've hit such a high point in the game it's not really gonna be worth your while staring at your own skull for hours.
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Re: On the subject of inheritence...

Postby simimi » Fri Sep 11, 2015 10:35 am

For, me perma-death = no inheritence...
If you get back even 5% LP, its just a difference in value face to WOW were you get back 95% of XP when you dye ( dont know WOW, get this number out of my hat ), its not a diferent kind of game.
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Re: On the subject of inheritence...

Postby SarcasticSoul » Fri Sep 11, 2015 4:26 pm

I'm aware that studying the skull gives LP, but the amount is so small for the amount of attention and time it takes that you might as well just study some crappy curiosities instead and just put the thing on a shelf. I like the idea of regaining a portion of your ancestor's LP from their skull after a long time, but I think the number should be higher than the 1-2% you get now, or whatever it is. Even 5-10% would be preferable, and put it in something your character starts with instead of having to pray that someone didn't find your corpse before you do. To offset that challenge, crank up the study time. Days, weeks, whatever. You died? Your descendant can get some of your knowledge, but they have to sit and stare at it and be out of commission for 5 days.
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Re: On the subject of inheritence...

Postby Sevenless » Fri Sep 11, 2015 4:30 pm

Nope, quasi permadeath was so fucky in the old haven I'm genuinely glad they got rid of it. They're dead against making a game without permadeath, and if you're going to have any permadeath you should have it all the way.

Villages/curios/quality grind really help you get back on your feet faster. So long as your whole base doesn't go when you die, you didn't "lose everything" even if the character is dead.
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Re: On the subject of inheritence...

Postby camobeast » Fri Sep 11, 2015 5:37 pm

This post is highlighting an even bigger issue given that you can lose your claims when you die now, I fail to see the point of this feature? and what I mean by this is that anyone with half a brain would just have an alt to hold the claim so only the people that don't know any better will be at risk of losing they shit? so what's the point if it can be so easily circumvented? all it does is give me an excuse to have one more alt and for the most part people had alts to hold claims anyway... I think they tried too hard with this one
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Re: On the subject of inheritence...

Postby jorb » Fri Sep 11, 2015 5:42 pm

camobeast wrote:you can lose your claims when you die now


Not if you take the most trivial steps to avoid it.
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Re: On the subject of inheritence...

Postby jorb » Fri Sep 11, 2015 5:43 pm

camobeast wrote:so what's the point if it can be so easily circumvented?


Allows you to trade claims, or give them away, or at all transfer them between characters.
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