Animal quality fields can be easily abused

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Animal quality fields can be easily abused

Postby rebornzox » Sat Sep 12, 2015 6:28 pm

Memorizing good animal spots can be abused by bringing and killing animals on those fields. Maybe, making personal quality scatter for every animal would help to make this mechanic more natural and protected from abuse.
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Re: Animal quality fields can be easily abused

Postby Sevenless » Sat Sep 12, 2015 6:41 pm

rebornzox wrote:Memorizing good animal spots can be abused by bringing and killing animals on those fields. Maybe, making personal quality scatter for every animal would help to make this mechanic more natural and protected from abuse.


I'm pretty sure it's based on the location the wild animal spawns on, not the kill location. Have you tested this?

Beyond which I genuinely dislike animal quality fields. RNG animals was a nice break from needing to hunt areas continuously, I liked that variety. Every kill could be amazing or bad.
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Re: Animal quality fields can be easily abused

Postby rebornzox » Sat Sep 12, 2015 6:45 pm

Sevenless wrote:
rebornzox wrote:Memorizing good animal spots can be abused by bringing and killing animals on those fields. Maybe, making personal quality scatter for every animal would help to make this mechanic more natural and protected from abuse.


I'm pretty sure it's based on the location the wild animal spawns on, not the kill location. Have you tested this?

Beyond which I genuinely dislike animal quality fields. RNG animals was a nice break from needing to hunt areas continuously, I liked that variety. Every kill could be amazing or bad.


Not 100% sure, but i tested a bit by finishing bats on a 60q spot, which worked for me. Still may be a funny coincidence.
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