The need for Feudalism

Thoughts on the further development of Haven & Hearth? Feel free to opine!

The need for Feudalism

Postby Original » Tue Sep 15, 2015 9:48 pm

Right now the end game seems to be to get strong enough to slaughter everyone weaker than you. You are going to have super elite NEET's who are going to excel at this game and murder new players who then rage quit and never come back.

I propose a vassal system. Like the Kin button you can send someone an offer to vassalize them. All it does is leeches 10% of all LP gained by that player. If someone is vassalized they cannot be a vassal to another.

This would be a simple and useful feature for several gameplay reasons.

- It offers incentive not to murder, but still beat people into submission.

- It gives incentive to murder other peoples vassals. This also offer incentive for vassals to communalize under their lord. If you are closer to your lord they can offer you protection.

- I guarantee you a lot of people are attracted to this game for a sense of community and are turned off when they get roflstomped by the superNEET's. This will make people stay.

- If someone has vassals, they can still be vassalized. This offers incentive to chop a tree down at its trunk

- SuperNEET's still get the powertrip they crave. They still get to fuck shit up, but now they can lord over people if they want. The person with the most active vassals become the strongest.

- More legit PVP reasons.

- It offers incentive to build up lesser players so they earn more LP, and in turn more LP for you.

- Honor and Dignity. Most people probably don't want to be vassalized but would accept it over death. Its still a lost, but not a grave one.

- You can still kill vassals as a lord and vice versa. The incentive not to is LP gains for Lords. The incentive for vassals would be protection and the lords being naturally stronger.

-Have a tree graphic panel to show all the connections. That way superNEET's can flaunt their domination.

-Fits with the games theme. Its like after the fall of the roman empire but before complete feudalism.

This will also make you money jorb so listen to me! People want a sense of community. People leave this game because they die and they feel helpless with no where to turn to. If death wasn't the only possible interaction with SuperNEET's I guarantee you'll see a rise in player retention.

If you want to make more money you need to figure out ways to include lesser players into a community setting without denying the near absolute freedom this game offers.

Right now you have superNEET deathsquads. I mean that's cool and all, that is their right as they play the game the best and devote their time to it, but there should be a viable option other than getting destroyed.
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Re: The need for Feudalism

Postby jorb » Tue Sep 15, 2015 9:58 pm

Yes, we have had such discussions in the past, and something in that vein may happen. Thanks for the thread and suggestions.
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Re: The need for Feudalism

Postby AryaStark » Tue Sep 15, 2015 10:26 pm

All it does is leeches 10% of all LP gained by that player.


Wouldn't this just beef up big players more? For those who have resources to make large bulk of curios, they will just have a hundred lp alts studying around the clock to feed mains.
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Re: The need for Feudalism

Postby ErdTod » Tue Sep 15, 2015 10:40 pm

I see millions of vassal alts feeding your main...
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Re: The need for Feudalism

Postby rye130 » Tue Sep 15, 2015 10:59 pm

AryaStark wrote:
All it does is leeches 10% of all LP gained by that player.


Wouldn't this just beef up big players more? For those who have resources to make large bulk of curios, they will just have a hundred lp alts studying around the clock to feed mains.


The specifics of it would need to be reworked to prevent that, but overall I think the idea is pretty cool!
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Re: The need for Feudalism

Postby Original » Tue Sep 15, 2015 11:05 pm

You can't vassalize same IP. Problem solved.

Also, the vassalization is tied to all IPs, so your buddies can't make alts for you.

AryaStark wrote:
All it does is leeches 10% of all LP gained by that player.


Wouldn't this just beef up big players more?


It would beef up anyone who forces another player who isn't vassalized into submission. SuperNEET's are already in a league of their own and you can't really compete with them, so the bonus would really only matter relative to other SuperNEET's. If big players get bigger based on how well they can make a community I am completely alright with that.
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Re: The need for Feudalism

Postby Hervarth » Wed Sep 16, 2015 3:01 am

You can already (attempt to) force people to pay tribute, I dont see how this is better?
Not to mention how abusable it is.
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Re: The need for Feudalism

Postby overtyped » Wed Sep 16, 2015 3:07 am

Original wrote:Right now the end game seems to be to get strong enough to slaughter everyone weaker than you. You are going to have super elite NEET's who are going to excel at this game and murder new players who then rage quit and never come back.

I propose a vassal system. Like the Kin button you can send someone an offer to vassalize them. All it does is leeches 10% of all LP gained by that player. If someone is vassalized they cannot be a vassal to another.

This would be a simple and useful feature for several gameplay reasons.

- It offers incentive not to murder, but still beat people into submission.

- It gives incentive to murder other peoples vassals. This also offer incentive for vassals to communalize under their lord. If you are closer to your lord they can offer you protection.

- I guarantee you a lot of people are attracted to this game for a sense of community and are turned off when they get roflstomped by the superNEET's. This will make people stay.

- If someone has vassals, they can still be vassalized. This offers incentive to chop a tree down at its trunk

- SuperNEET's still get the powertrip they crave. They still get to fuck shit up, but now they can lord over people if they want. The person with the most active vassals become the strongest.

- More legit PVP reasons.

- It offers incentive to build up lesser players so they earn more LP, and in turn more LP for you.

- Honor and Dignity. Most people probably don't want to be vassalized but would accept it over death. Its still a lost, but not a grave one.

- You can still kill vassals as a lord and vice versa. The incentive not to is LP gains for Lords. The incentive for vassals would be protection and the lords being naturally stronger.

-Have a tree graphic panel to show all the connections. That way superNEET's can flaunt their domination.

-Fits with the games theme. Its like after the fall of the roman empire but before complete feudalism.

This will also make you money jorb so listen to me! People want a sense of community. People leave this game because they die and they feel helpless with no where to turn to. If death wasn't the only possible interaction with SuperNEET's I guarantee you'll see a rise in player retention.

If you want to make more money you need to figure out ways to include lesser players into a community setting without denying the near absolute freedom this game offers.

Right now you have superNEET deathsquads. I mean that's cool and all, that is their right as they play the game the best and devote their time to it, but there should be a viable option other than getting destroyed.

Bob Dole loves this idea.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: The need for Feudalism

Postby Original » Wed Sep 16, 2015 3:36 am

Hervarth wrote:You can already (attempt to) force people to pay tribute, I dont see how this is better?
Not to mention how abusable it is.


Its better because it offers incentive for SuperNEET's to foster lesser players and help them develop and to create communities. The payoff is also easier, you don't need to walk around collecting tribute. Also, the quality of tribute they produce is often-times going to be of lesser quality, so what is the point?

Its also about player retention. 10% LP skimmed off the top is not going to be as noticeable or irritating as some bully knocking on your door every time he wants something. I know the spirit of the game is super hardcore and ultimate freedom but if you want it to be bigger and become more developed, something is going to have to give.

How is it abusable? Would the 1 vassal per IP not solve any potential abuse?
Last edited by Original on Wed Sep 16, 2015 3:46 am, edited 1 time in total.
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Re: The need for Feudalism

Postby TeckXKnight » Wed Sep 16, 2015 3:45 am

Original wrote:How is it abusable? Would the 1 vassal per IP not solve any potential abuse?

Proxy and then use alts to feed a main.
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