Right now the end game seems to be to get strong enough to slaughter everyone weaker than you. You are going to have super elite NEET's who are going to excel at this game and murder new players who then rage quit and never come back.
I propose a vassal system. Like the Kin button you can send someone an offer to vassalize them. All it does is leeches 10% of all LP gained by that player. If someone is vassalized they cannot be a vassal to another.
This would be a simple and useful feature for several gameplay reasons.
- It offers incentive not to murder, but still beat people into submission.
- It gives incentive to murder other peoples vassals. This also offer incentive for vassals to communalize under their lord. If you are closer to your lord they can offer you protection.
- I guarantee you a lot of people are attracted to this game for a sense of community and are turned off when they get roflstomped by the superNEET's. This will make people stay.
- If someone has vassals, they can still be vassalized. This offers incentive to chop a tree down at its trunk
- SuperNEET's still get the powertrip they crave. They still get to fuck shit up, but now they can lord over people if they want. The person with the most active vassals become the strongest.
- More legit PVP reasons.
- It offers incentive to build up lesser players so they earn more LP, and in turn more LP for you.
- Honor and Dignity. Most people probably don't want to be vassalized but would accept it over death. Its still a lost, but not a grave one.
- You can still kill vassals as a lord and vice versa. The incentive not to is LP gains for Lords. The incentive for vassals would be protection and the lords being naturally stronger.
-Have a tree graphic panel to show all the connections. That way superNEET's can flaunt their domination.
-Fits with the games theme. Its like after the fall of the roman empire but before complete feudalism.
This will also make you money jorb so listen to me! People want a sense of community. People leave this game because they die and they feel helpless with no where to turn to. If death wasn't the only possible interaction with SuperNEET's I guarantee you'll see a rise in player retention.
If you want to make more money you need to figure out ways to include lesser players into a community setting without denying the near absolute freedom this game offers.
Right now you have superNEET deathsquads. I mean that's cool and all, that is their right as they play the game the best and devote their time to it, but there should be a viable option other than getting destroyed.