Keyring

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Keyring

Postby wickerman_156 » Fri Sep 18, 2015 1:23 pm

Image
A ring that is also a key!
If you only have one or two keys and would rather not use up bag space to store it, you could instead craft a "keyring", acting like a regular key but that can instead be equipped onto one of your ring slots, and it'll also show on your character model while wearing one.


*Picture from Roman-Germanic Museum, Cologne.
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Re: Keyring

Postby AzTno » Fri Sep 18, 2015 2:24 pm

+1 smart, or alternatively do an actual key ring.
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Re: Keyring

Postby Procne » Fri Sep 18, 2015 2:25 pm

If I understand this correctly - you just want keys to go into equipment slot, just like rings?
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Re: Keyring

Postby Hroft » Fri Sep 18, 2015 2:46 pm

Good idea.
Alternatively, ability to add keyring to belt (like you add hook to a fishing road) and use belt as a key container.
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Re: Keyring

Postby wickerman_156 » Fri Sep 18, 2015 3:07 pm

Procne wrote:If I understand this correctly - you just want keys to go into equipment slot, just like rings?

I want to be able to craft a ring, that acts as a key, yes.

Key on belt would be great too, found this suggestion from Sabi, posted long ago: viewtopic.php?f=5&t=6719&p=80103#p70844
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Re: Keyring

Postby jorb » Fri Sep 18, 2015 5:18 pm

Should perhaps start with making normal keryings equippable in themselves.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Keyring

Postby Hervarth » Fri Sep 18, 2015 5:20 pm

jorb wrote:Should perhaps start with making normal keryings equippable in themselves.

please :(
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