Suggestion for bugged character deaths

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Suggestion for bugged character deaths

Postby Varralien » Mon Sep 21, 2015 2:36 am

I saw a few people getting mad about their characters dying due to bugs, boats dissapearing and such; but jorb said it was too problematic to resurrect them.

My (quick) suggestion is to just pump the character with a bunch of xp close to what they originally started with if you can figure out they actually died to bugs and arent lying about it; for example right after a big server crash or something.

The alternative to this is just having a bug specific curiosity: something thematic like a miniature anomaly or some chaotic magic item (a joke about game insability) which is bascially just a untradeable curiosity, drop a bunch in their inventory equivalent to the XP owed. Give it 1 weight and a quick study time so you can spend a couple minutes regaining your XP.

It's not a huge deal to me, but i think it would solve people getting upset about character deaths due to bugs.

EDIT: I'm holding out on playing hafen for a while due to studying, but if the death mechanics work the same maybe have some ultra food and stuff too for characters.
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Re: Suggestion for Bugged Character Deaths

Postby Sevenless » Mon Sep 21, 2015 2:42 am

Resurrection of any kind is the absolute pinnacle of the "slippery slope". It's gone shitty in the past, and there's no reason we as a community should ever go back.

Sucks to die to bugs, but we signed into a "Eternal Alpha" that is permadeath.
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Sevenless: it is life

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Re: Suggestion for bugged character deaths

Postby Arcanist » Mon Sep 21, 2015 3:12 am

But this is a P2P game. Permadeath is all well and good, but when your death is the direct fault of the developers after you have paid for the game it's a little bit different.

I think that J&L should keep records of cause of death and circumstances surrounding it for each death.
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Re: Suggestion for bugged character deaths

Postby Shrapnelx » Mon Sep 21, 2015 3:33 am

I agree with Sevenless, Resurrection and even compensation for bug related death is a path the Devs have tested before, and id rather it not be looked into again.

Firstly, its a permadeath game. You should be playing this game with the expectation that you will die at some point, whether you like how it happened or not.

Secondly, the terms of a 'bug related death' can be twisted in so many ways to fit your own situation.. For example: "Server crashed while i was fighting a player and he logged in before me and killed me.. i demand compensation/revive."

Lastly, Its in "Eternal Alpha" meaning you should also expect there to be bugs and issues with a lot of things, some of them may kill you, report it so others dont die to the same issue, and so the devs can fix it. Sorry that it happened, better luck next time.

Just because the game is now P2P doesn't mean we are entitled to special treatment compared to Legacy, this is still Haven & Hearth after all.
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Re: Suggestion for bugged character deaths

Postby simimi » Mon Sep 21, 2015 3:49 am

God is the master of earth, you have to work and pay a lot just to survive this life on earth, and the death can catch you wenever it wants.
In H&H, the devs are God, and you cant evad unfair death even if you are the richest of your village, life is unfair and God dont give a fuck.
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Re: Suggestion for bugged character deaths

Postby loftar » Mon Sep 21, 2015 4:17 am

Just for the record, the real problem with "bugged deaths" is not the process of resurrection as such (not that that isn't a thing, but nevertheless), but rather the investigation of the report. There's just no way we can fairly and certainly investigate a given "bug death" report post facto and tell whether it was caused by a bug. It's not like we can log every little event that happens and use that to verify whether a certain report is valid or not. Sometimes it might be possible, but applying such techniques with such unevenness is just asking for calls for unfairness. As long as we can't do it completely fairly (which I don't think we'll ever be able to), there's at least a case to be made that it better not be done at all.
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Re: Suggestion for bugged character deaths

Postby jorb » Mon Sep 21, 2015 7:53 am

I think it's worth trying to maintain as much of a prime directive as we can. Previous attempts at interference have not ended well. We have been perceived as personally biased, unfair, &c&c.
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Re: Suggestion for bugged character deaths

Postby Procne » Mon Sep 21, 2015 7:58 am

Maybe it would be more feasible to remove the causes for deaths in the first place? From I have seen the #1 death cause is crash while on a boat. Wouldn't it be possible, as the server gets up, to check if some characters are in the deep water and move them to their HFs?
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Re: Suggestion for bugged character deaths

Postby jorb » Mon Sep 21, 2015 8:05 am

That is indeed our philosophy, and we are of course considering some of the reports we've gotten.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

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Re: Suggestion for bugged character deaths

Postby Varralien » Mon Sep 21, 2015 7:25 pm

Fair enough; I just thought i'd throw in my two cents about the matter. It's nice that you can clarify your point on the issue and I can respect that it's more difficult to figure out what happened to people when they died and stop abuse of the system.

Thanks for the Replies.
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