Fixing combat bots

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Fixing combat bots

Postby overtyped » Mon Sep 21, 2015 11:58 pm

To make botting combat less op IE this" viewtopic.php?f=40&t=43050&start=30 " Add a 1 second delay before combat cards kick in, after combat is initiated.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: Fixing combat bots

Postby Gabula » Tue Sep 22, 2015 1:01 am

I agree with Bob even though he killed my friend.
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Re: Fixing combat bots

Postby cpt1silencer » Tue Sep 22, 2015 1:37 am

I vote for removed combat as a punishment, then a fix after everyone feels the heavy handed week of no combat.
This game really needs a great sword...
http://www.youtube.com/watch?v=Qacgb2b8LVU
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Re: Fixing combat bots

Postby rye130 » Tue Sep 22, 2015 10:55 am

I'm a bigger fan of everyone having a defense weighted by geometric average of their UA and MC that blocks against all types of attacks when combat is started.
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Re: Fixing combat bots

Postby sakiji » Tue Sep 22, 2015 11:27 am

rye130 wrote:I'm a bigger fan of everyone having a defense weighted by geometric average of their UA and MC that blocks against all types of attacks when combat is started.


"Wariness of strangers" or something like that.
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