Have water be capped by farming or survival

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Have water be capped by farming or survival

Postby Maiden » Tue Sep 22, 2015 1:38 am

Like the recent change to soil, water should also be capped by the highest of survival or farming
Maiden
 
Posts: 148
Joined: Thu Oct 07, 2010 4:54 am

Re: Have water be capped by farming or survival

Postby Lunarius_Haberdash » Tue Sep 22, 2015 5:26 am

Agreed, or Cooking.
jorb: I don't want *your* money. You are rude and boring. Go away.
Sevenless: We already know real life has some pretty shitty game mechanics, it's why we're here instead.
Avu: The end is near it has finally come to pass: I agree with Lunarius...
Shubla: There are also other reasons to play this game than to maximize your stat gain.
User avatar
Lunarius_Haberdash
 
Posts: 1477
Joined: Tue Jul 05, 2011 5:14 am

Re: Have water be capped by farming or survival

Postby LadyV » Tue Sep 22, 2015 7:07 am

I can see farming affecting plants but not water. Cooking has no bearing either. Water exists and neither skill helps find such resources. Its one thing to know if it tastes better but its another to find it.
User avatar
LadyV
 
Posts: 3113
Joined: Wed Jan 25, 2012 2:34 am

Re: Have water be capped by farming or survival

Postby Maiden » Tue Sep 22, 2015 7:53 am

It's the same reasoning for soil. As a farmer you know what kinda soil your plants need. You'd also know what kind of water you'd need.


I mean if you're going realistically, like you seem to be arguing, a farmer would be really good at telling the difference between pure and fouled water, so?
Maiden
 
Posts: 148
Joined: Thu Oct 07, 2010 4:54 am


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], Dotbot [Bot] and 117 guests