winemaking

Thoughts on the further development of Haven & Hearth? Feel free to opine!

winemaking

Postby tableman » Sat Sep 26, 2015 1:36 am

So the idea is to push farmers to pick specialisation of production. We already have cheesemaking that require alot of space and some people dedicate to make only cheese coz its good enough to make only it and it require huge space to make alot of Midnight Blue Cheese.

So how about to make winemaking similar to it? Growing grapes is already another story from other crops. And in result we could get other type of high-end drinking feps source that can just give feps like normal food or affect hunger\energy\stats in some positive way.

As wiki say https://en.wikipedia.org/wiki/Winemaking factors that can be used to make different wine is:
1. Type of grapes. - White and black.
2. Maturity of grapes. - Young, fresh, old.
3. Type of grape must. - Pressed, pressed and filtrated.
4. Filtration before or after fermentation\maturation.
4. Material of barrel it is fermented in. - Different wood type barrels, glass bottles.
5. Time of fermentation\maturation. - How long it was in barrels.
6. Special ingridients included in fermentation\maturation barrels. - Any ingridients.
7. Temperature of fermentation\maturation. - Different places, cellar is cold, outside is hot, indoors is medium.

And then we will need some big objects for wineyards like keg raks, some kind of filters and huge presses where you will be able to jump to squish grapes or use some domastic animal to spin it. And wine dispenser to drink product easy at dining room.

It would give us compleatly new kind of farmers especially if process will be complicated enough with timings, waiting and involving big space. And it will not need animals to do something realy cool, its good coz some ppl dont like to keep animals. New system of replanting grape vines is already tedious enough if you want to keep up with quality.

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P.S

Same can be done with beer. And something similar can be figured out with meat and fish (sushi and exotic dishes).
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Re: winemaking

Postby jorb » Sat Sep 26, 2015 7:25 am

The industry could be expanded on 4 shoe.
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Re: winemaking

Postby LANdroid » Sat Sep 26, 2015 2:30 pm

I want this.
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Re: winemaking

Postby kris_hole » Sat Sep 26, 2015 3:58 pm

This would be amazing in the game. I like the passive gameplay like sericulture over the pvp sides of the game.

Although wine would have to give some ridiculous buffs to make it really worth doing this
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Re: winemaking

Postby Redlaw » Sat Sep 26, 2015 10:15 pm

Shoueld see whats involved with beer making lol. Some of those ideas fit in with that as well.

But I would love to see this is game.
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Re: winemaking

Postby tableman » Sat Sep 26, 2015 11:39 pm

kris_hole wrote:This would be amazing in the game. I like the passive gameplay like sericulture over the pvp sides of the game.

Although wine would have to give some ridiculous buffs to make it really worth doing this


I dont see really how silk is a "gameplay" itself as it was in HnH 1. You could make single silk curio and thats all. But cheese was, people really had specialised cheese farms coz you could have insane 100 base STR cheese and other cheese for nearly any stat exceot cons, and its easy to trade MBC for pumpkin pies if you really need it. Thats why cheese farming is greatly done imo, you can just run big cheese farm, be the cheese master and enjoy yourself.

Note that MBC had pretty ridiculous 100 STR base and it didnt break a game coz it was pretty hard to make and same time if you are organised enough you could do it in bulk without pain, so just follow same logic with winemaking and it will be as good as cheesemaking.

And imo silk needs to be improved, idk how it is now but in HnH 1 it just had too few usefull crafts to run it as main profession. Especially for that amoung of tedious work it involved, it was hard even to bot.
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Re: winemaking

Postby dageir » Sun Jan 24, 2016 4:58 pm

Mead should be added.
Historically mead was very central in northern and eastern Europe.
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