by Phizuol » Thu Oct 01, 2015 3:09 pm
One of the things I find interesting about the new system is making choices. With the old system higher quality was always better, but now you may have to choose between higher in one value but at the loss of another.
For example just pretend there are 3 quality nodes for resource that are close to each other:
100-10-10
10-100-10
10-10-100
Somewhere in the middle there is an equal mix of all 3 nodes, like 50-50-50 or 33-33-33, I don't really know how it works yet. Do you want to get the resource really high in one quality or an equal mix? Or do you want a little bit more of just one... or maybe ignore one all together and just get two as high as possible?
I can think of one reason to play with these qualities and that is armor. For hunting you may not mind taking a few hits but you want your armor to last a long time, so intentionally you may seek out resources to maximize deflection and hp, but have a really low value for the soak like 100/1 with 100hp. It may not protect as much as 75/75 with 75 hp but it will take many more hits before breaking.
My guess is that most people will just try to get all values as high as possible, but you could get creative and make something interesting and potentially unique to trade. Super durable armor for hunters, super low hunger food for miners, etc. Maybe it it will be more boring than that, but I can dream. XD