Give animals a cooldown.

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Give animals a cooldown.

Postby uroyoan » Sun Oct 04, 2015 10:20 pm

Been fighting ants, foxes, bats. I noticed that I now have a cooldown when I start a fight with them. When I first saw this I thought to myself that this was probably to stop bots that attack on their first move or something similar to this. But animals do not share the cooldown with me. They attack me before I can even put up any defenses even if I was the one that initiated the fight.

The way I have been fighting them ever since I got this cooldown thing has been to initiate a fight with them form a distance, and while they travel to me I wait for the first cooldown to finish before I can even use my defenses.

I suggest you place a cooldown on the animals too, it does not seem fair to have animals always get a free hit on me just because I was on cooldown even tho I was the one that initiated the fight.
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Re: Give animals a cooldown.

Postby jorb » Sun Oct 04, 2015 11:23 pm

Previously reported. Might.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Re: Give animals a cooldown.

Postby Vigilance » Mon Oct 05, 2015 1:25 am

jorb wrote:Previously reported. Might.

i hope that "might" is
a "yes, i'll do it damn it"
because this is gay
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Re: Give animals a cooldown.

Postby subie » Mon Oct 05, 2015 7:41 am

I think a more elegant solution, instead of just random cool downs after starting combat, would be to have each combat school to have a 'default action' check box.
So you pick one single defensive skill to set as the default, and it will be issued when ever combat starts, and you start combat with that skills cool down respectively. Animals likewise would have a default defense skill.
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