ghost in the attic and indoor ambience

Thoughts on the further development of Haven & Hearth? Feel free to opine!

ghost in the attic and indoor ambience

Postby Turtlesir » Tue Oct 13, 2015 9:46 am

ghost in the attic lore: like monster in the cellar, but turns out to be a silk moth. only happens on topmost floor. come on, it's hallowe'en.:)

first off cellar ambience is great, outside as well. but are ambient sounds for other indoor floors still coming? here are some suggestions: some creaking sounds from wood expanding/contracting, wind blowing under the roof, branches scraping against it or falling on it, rats moving and scratching in the walls or making rubble fall, loose boards knocking around, floorboards creaking as if someone is walking upstairs, thatching rustling.

i always thought that the storms in harvest moon were an awesome aspect of the game, just something about epic storms outside while seeming to be safe in your house, although it sounds like it could fall apart any second... imagine how great that would be in this game.
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Re: ghost in the attic and indoor ambience

Postby pedorlee » Tue Oct 13, 2015 11:11 am

I agree with you in the rain. The problem would be how it affects you char. I mean, it rocks the idea, but for how long will you be inside the house? Because that can be quite boring. Also, for example in project Zomboid, when you get wet bevause of the rain you get penalties. Slower moves, or getting a cold...
Its a lot of work for the devs, but it can work.
And as a halloween event, devs could think about "ghost of whom died" . They could use the logs to rise skeletons of those who died in a place etc...
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Re: ghost in the attic and indoor ambience

Postby overtyped » Tue Oct 13, 2015 1:09 pm

A silkmoth, kawaee!!!!!!
A silkmoth(ghost) in the attic is the best idea ever thought of in critique and ideas, I will not deny it. Make this event!
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Re: ghost in the attic and indoor ambience

Postby molenga » Tue Oct 13, 2015 5:43 pm

The ghost in the attic lore would be nice, seems to fit right in the setting nicely.

The huge storms not so much. Sure it would be nice, but completly messes up the game, I don“t see how it could be added in this stage of the game.
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Re: ghost in the attic and indoor ambience

Postby chrisrock » Tue Oct 13, 2015 5:52 pm

they already said they're going to add weather to the game, in this interview.
just don't know how soon.
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