Sevenless wrote:@ garfy I feel that argument just means we shouldn't have any system relying on the average quality. The fact that both tools and curios do is a little harsh. We also need some method of trading, the road concept is not cutting it. If we don't want to allow hearthlings to teleport everywhere, it's time to start talking some method of distance trading (aka mail). Hearthling magic it up, give it a cost, but we need it.
Tools definitely shouldn't use the average quality, that's just not fair. Curios not so much, but to me, when I first saw different qualities on food effected different things, I thought the same system would have applied to curios (one increases lp gain, another reduces study time, and the third either reduces mental weight or exp cost). I still don't know why something like this isn't the case now.