DaniAngione wrote:You could throw soil from elsewhere into the "craters" if that's a problem
I don't think that changes the soil Q... does it?
Hervarth wrote:This would pretty much remove the way you need a soil node to do hq treefarming, so I don't think its a good idea.
bojackson wrote:Hervarth wrote:This would pretty much remove the way you need a soil node to do hq treefarming, so I don't think its a good idea.
No, you would still need to find a soil node to have your initial trees gain quality.
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