I have been pretty whiny about archery in the past, but lately I've just been sticking to it and learning all the good and bad about it. The damage is really great yet many players don't want to use a bow. It's difficult to hit without cheesing, has inventory and ammunition crafting limitations, and is left out of the card based combat system. Due to the high damage I believe archery has a potential to be overpowered but here are some small quality of life suggestions.
Belt quiver - This is suggested all the time. It's a big relief from inventory problems archers face. I understand it would require art changes on the character model, but even if it was invisible for now that would be a big help.
Better aiming - There are two ways to miss your shot: Pointing your mouse off-target and RNG based on the aim meter. I would like to see RNG missing removed once the aim meter is 80%+. Since the archery nerf that tied damage to the aim meter it's been a double penalty of damage and accuracy when aiming. Above 80% the arrow should follow the mouse with true accuracy, imo. If you need a random miss chance then base it on Per vs Agi instead.
I would also like to see some sort of ground highlighting while aiming with the mouse. Currently due to the camera angles many players are missing targets completely because they aim at the target's body rather than the ground it stands on. They are treating the aiming like legacy HnH where marksman weapons "lock on" to a target. A small red circle that follows the ground as you move the mouse would be a big help since you should be able to tell where you are aiming from most camera angles.
Begging - Please try again to fit archery into the card combat system. Maybe add just one move like chop that hits green defense? Give it less range and damage as a kind of quick shot. I'm sure you have better ideas than that, but even just one move could be a good start.
Thanks