by overtyped » Tue Nov 17, 2015 5:44 am
I've been thinking of a way to make ip actually good, because at the start of a fight everyone just stacks ip, but having lots of ip doesnt give much of an advantage.
So what about a move that utilizes it?
melee attack: overpower: 2+2 15cd striking+backhanded+oppressive (deals no damage)
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy