Fate Stuff

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Fate Stuff

Postby Robben_DuMarsch » Tue Nov 17, 2015 4:57 pm

Can it all be considerably better than it is?
I literally don't care about fate goods right now. :D
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Re: Fate Stuff

Postby Tamalak » Tue Nov 17, 2015 5:05 pm

inc fatebots
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Re: Fate Stuff

Postby Sevenless » Tue Nov 17, 2015 5:23 pm

Tamalak wrote:inc fatebots


If the only thing stopping fate from being botted is the quality of the output, fate has already failed as a system.
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Re: Fate Stuff

Postby molenga » Tue Nov 17, 2015 9:35 pm

Im not sure that overbuffing the fate curios is the way to go, but they sure don´t give nearly enough lp for their rarity, and that is a problem...

Either make fate curios a lot easier to find or make them yield a lot more lp.

In addition to increasing spawn rate of fate curios, could we get a LOT of new fate curios added to the game? By a lot I mean at least 3 different kinds of fate curios per biome.
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Re: Fate Stuff

Postby TeckXKnight » Tue Nov 17, 2015 11:00 pm

I think it'd be more interesting if they actually did things, in addition to being better curios. Think pearls and pearl necklaces.
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Re: Fate Stuff

Postby Grable » Tue Nov 17, 2015 11:08 pm

Fate curios were nerfed to the point that nobody gives a fuck about them anymore. I don't think there'd be any difference if they just removed them altogether.
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Re: Fate Stuff

Postby ramones » Tue Nov 17, 2015 11:56 pm

Its not only fate curios, its many forgables. In old worlds you visited swamp to bick toadstools, bluebells, then mountain for glimmer, edel, crown. Now you go to swamp to collect hq dragonflies and to cave to collect glimmer and bats. Rest of it is useless.
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Re: Fate Stuff

Postby sabinati » Wed Nov 18, 2015 12:12 am

should foraging be endgame content, though?
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Re: Fate Stuff

Postby rye130 » Wed Nov 18, 2015 12:36 am

loftar wrote:To be fair, I think it's a mostly good thing that foraging is relatively low-key. Having to go out and just search randomly for basic stuff is what I considered one of the largest mistakes of Salem. I would like something to incentivize people to get out from their walled compounds and explore the world, but I don't really think that is what foraging encourages.
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Re: Fate Stuff

Postby Sevenless » Wed Nov 18, 2015 1:51 am

There's a significant portion of the population who genuinely enjoy foraging. I can't claim to know the numbers, but I know I'm one of them. Foraging being "early game only" takes some of the enjoyment out of the game for me.

But then again, forage bots broke my heart back in legacy, so I don't know what to say about that.
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