Crop Mutation

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Crop Mutation

Postby Redlaw » Thu Nov 19, 2015 4:30 am

This is something I have been thinking about. I forget how long I thought it be a good idea. Also a great way for jorb/loftar to add new type of crops in a fun way. Plus give a little but small surprise to farmers. What me thinking of this was well the first add for Salem, how they road off asking, why 16 types of pumpkins, why not. I would love to see that amount of diversity here. So I thought of this idea.

Once in a while when the farmer is picking there crops, the crop could up as a different version of the same thing. So barely could come up as 2-ro )I assume thats what we have in game now), would randomly change to 4-row or 6-row. Carrots could come out as any of the vast ones out there. So on and so on.
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Re: Crop Mutation

Postby Jackwolf » Thu Nov 19, 2015 4:45 am

Purple carrots yes.
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
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Re: Crop Mutation

Postby Ukhata » Thu Nov 19, 2015 9:33 am

Jackwolf wrote:Purple carrots yes.


carrots being orange is actually a dutch result.
it is said that we made the multi coloured carrot orange in honor of our royal house (house of orange)
however we just made it since the dutch were the more scientific in agriculture in the 17th century.
we stabilized the carrots a reliable food source and it happened to become orange.

sooo having multi coulored carrots would make sense, since this game happens well before the 17th century :D
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