Tamalak wrote:Code a fourth kind of q node in the world, just like the other three, except it would regulate how often something spawns instead of any of the 3 qualities. e.g. if there is a q40 node for dandelions then twice as many dandelions would spawn.
Think of blueberry "patches", a cave absolutely swarming with bats, a field with deer common, and so on. It would give different locations in the world more of a sense of place and identity than the same old spawn rates everywhere.
I kinda like this idea so long as the rate of spawn isn't tied to any of the other qualities, it needs to be its own thing.
Sure, you may be able to harvest 1000 dandelions in this field, but they're all Q10.
Though I think it would also be valid to have these frequency fields over lap.
A field with a high spawn rate for Q10 dandelions may have a Q40 dandelion spawn on it as well. But the Q40 only spawns occasionally or rarely, making it worthwhile to harvest everything in a field on the off chance you get that good spawn.