Village Idol Port

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Village Idol Port

Postby Kaios » Mon Nov 23, 2015 6:57 pm

Please return this option to us at least while on your own village claim. My main reason for asking for this is that I don't think hearth fire placement was considered in its entirety when removing this teleport option.

What I mean by that is, many villages have several layers of walls and the central idol location might not always be located near where you want to place your hearth fire.

For example, an inner wall blocks the idol area from plots located within an outer wall. Anyone wishing to place their hearth fire on their plot would be required to either carry a key that opens that inner gate from the outside or that gate would just have to be open for them and they'd have to walk to the idol area instead. This issue only becomes worse when you start getting in to individually brick walled plots and underground layers.

Essentially, what we have now results in a bunch of hearth fires near or at the idol area which not only causes lag issues for some players but just looks bad and interferes with movement of vehicles such as the wheelbarrow, cart and wagon. It would save a lot of time to be able to port to the village idol rather than your hearth fire when doing many of the daily tasks and also I could at least place my hearth fire elsewhere if I really wanted and not be locked out of my own village to the extent that I can always find some claim somewhere outside the walls to port back in.
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Re: Village Idol Port

Postby Granger » Mon Nov 23, 2015 7:03 pm

1) Have a BW around the village, gates closed.
2) Have BW around idol & personal plots, gate open.
3) Build Milestones/Roadsigns.
4) ...
5) Profit
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Re: Village Idol Port

Postby Kaios » Mon Nov 23, 2015 7:22 pm

Granger wrote:2) Have BW around idol & personal plots, gate open.


and yet even with this the problem remains, it seems that the preferred method is to port to idol via hf and take roads back to your plot or whatever destination you had in mind.
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Re: Village Idol Port

Postby Granger » Mon Nov 23, 2015 7:32 pm

Your choice of which way to set it up.

But I don't think that porting to village will come back.
And in case Jorb&Loftar think about this:
Please load legacy, sort villages by authority descending, look at top-10, think again and the forget it.
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Re: Village Idol Port

Postby Kaios » Mon Nov 23, 2015 7:38 pm

I understand your point and I did think of that myself, my thought was simply that it would be further incentive to extend your banners to far off locations so that you can port back to idol from them. I personally don't think that is a far cry from doing the same but just porting back to your hf instead, the difference being you could have your hearth fire at one of those locations and it wouldn't totally hinder you from gaining access back to your main village location.

This still effectively eliminates the need for multiple idols at resource locations because you still can't port to them without being on the claim and just makes our lives a little easier.

I don't know, I can't really think of anything this would impact negatively but please if someone can, make it known.
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Re: Village Idol Port

Postby Granger » Mon Nov 23, 2015 7:50 pm

My view on this:

In previous worlds I have seen villages extending over several supergrids, and that's not because they were build on the corner of one. Being able to teleport completely safely to remote resource locations and back, combined with brickwalls around them, is a shitty mechanic which I'm happy to see as a thing of the past - and I never ever want it to return.

In case you want to quickly visit external locations: build a road using milestones, with the downsides they have (teleport can be interrupted). Hell, with the visitor debuff you can now even leave the gate open, so you don't need a key (just the permission on the claim).

The problem that it seems that you can't teleport through open gates (while following the path works) is open here:
viewtopic.php?f=47&t=45495
In case you have that problem too, please put your voice behind it so it gets fixed quickly.
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Re: Village Idol Port

Postby Kaios » Mon Nov 23, 2015 7:56 pm

So what exactly is the current benefit to extending your claim then? You don't think if/when they introduce Kingdoms that a similar mechanic may be necessary when players are going to either be extending or building to/at far off locations?
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Re: Village Idol Port

Postby Granger » Mon Nov 23, 2015 8:01 pm

You can build roads in case you want quick travel.
Downside: can be interrupted.

Port to village idol would create 100% safe bidirectional travel.
Just No. Bad bad mechanic.
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Re: Village Idol Port

Postby shubla » Mon Nov 23, 2015 8:05 pm

Things is that no one wants to build roadsigns to do trades with for example lady goo. No one wants to make ½ world long trail that can be blocked by just few clicks and used by others /vandalized. Also walking 8-12 hours for every trade multiple times if you are trading something that takes space is extremely frustating and annoying. I dont want to go 12 hours with wagon and 12 hours back, especially with rafts missing. Somekind of teleportation for easy trading is needed. You cant just ask people to build trails. Im 100% sure you couldnt build trail from my village to starting area. You would a. get bored of it or b. somone would kill you while building it/constantly vandalize it.
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Re: Village Idol Port

Postby Granger » Mon Nov 23, 2015 8:14 pm

Because the current mechanic has problems dosn't mean that we need to fall back to an even more broken one, does it?
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