Now, from the getgo this is excluding black (Tresspassing->rage etc) and the Industry/Nature (DeepArtifice/DruidicRites) as well as Yeomanry, and if the future if there are any skills such as Lawspeaking or Kingdom-related things.
I kind of question the entire purpose of having a big "LP tax" at the start of each world, and then for every newbie who gets in. The only thing it seems to do is require each person to spend their very first 20-40k lp on skills they HAVE to get in order to progress in the game, LP that is also equally important for abilities (Surv/explo/etc)
Originally, I figured this was in place to prevent new players from being overwhelmed by too many possible choices and crafting options.. When in reality I think it only complicates it furthers (Newbies have to think about whether it's more valuable to rank abilities, or to get skills- which is not immediately obvious to anyone at all.) and isn't necessary anyhow since the discovery system does a good enough job.
I think the industry/nature skills are a healthy thing- they give you a new dimension of choices as to where to spend your LP on (Do I want higher quality, or higher quantity yield for now? Do I want to spend this LP on skills, or save up and make better use of this iron node?)- but the NECESSITY of all those skills that come before it seem very unneeded and feels like a tax to just actually PLAY the game.
And, once you get them it is out of mind forever unless you create an alt or die- which just means it's more punishing for new players getting started since they will have to spend their scarce and valuable LP on skills that are extraordinarily expensive for that stage of the game.
Any other thoughts/concerns about this?