Wipe - advantage of new account

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Wipe - advantage of new account

Postby Bargud » Tue Dec 01, 2015 8:08 am

Hello everyone,

I would like to start discussion about advantage of new accounts after wipe.
My proposal is that after wipe should be 48 hours of initial Play Time given back to us, because if not, it will be more easier to create new account with this free time to play instead of staying with old account.
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Re: Wipe - advantage of new account

Postby shubla » Tue Dec 01, 2015 8:31 am

Just subscribe.
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Re: Wipe - advantage of new account

Postby bmjclark » Tue Dec 01, 2015 8:52 am

shubla wrote:Just subscribe.


On that point, what happens to subscription tokens out in the world if the server wipes :P
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Re: Wipe - advantage of new account

Postby shubla » Tue Dec 01, 2015 8:54 am

bmjclark wrote:
shubla wrote:Just subscribe.


On that point, what happens to subscription tokens out in the world if the server wipes :P

Theyre gone, probably. Ones that are not redeemed in your HF are saved.
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Re: Wipe - advantage of new account

Postby APXEOLOG » Tue Dec 01, 2015 10:28 am

I think it's kinda bad time to ask this question. I feel J&L will tell to the community when they decide to wipe the world.
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Re: Wipe - advantage of new account

Postby Amanda44 » Tue Dec 01, 2015 11:01 am

bmjclark wrote:
shubla wrote:Just subscribe.


On that point, what happens to subscription tokens out in the world if the server wipes :P


Well, surely they (devs) have a record of what tokens are out there and unused, they would just carry them over into the new world .... ?
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Re: Wipe - advantage of new account

Postby spectacle » Tue Dec 01, 2015 12:06 pm

Things could get a bit messy if the world gets corrupted and has to be reset, and that same corruption prevents people from logging in to redeem their unused tokens. :)
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Re: Wipe - advantage of new account

Postby Sevenless » Tue Dec 01, 2015 7:37 pm

spectacle wrote:Things could get a bit messy if the world gets corrupted and has to be reset, and that same corruption prevents people from logging in to redeem their unused tokens. :)


Don't really see how that's avoidable though. Who "owns" a token that's stored in the world? If it's in storage that multiple people can access, it's not really possible to determine who owned it from the server's point of view is it? Last person to touch it wouldn't necessarily be accurate either.

Now if we allowed people to stow real money items in a hearthfire that would solve the problem, but some elements of the community would no doubt take offense to that suggestion.
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