"Non-lethal" toggle

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"Non-lethal" toggle

Postby _Gunnar » Thu Dec 03, 2015 7:33 pm

Sometimes you just want to KO someone without killing or crippling them, and if they are fighting back and/or wearing armour its next to impossible to do this with ua attacks...
It may break realism slightly but could we get an option to do no/greatly reduced HHP damage with our attacks?
Its quite sad when you kill someone you don't mean to because swords do so much HHP damage, and even if they somehow have enough HHP to survive being KO'd they will be crippled for ages.
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Re: "Non-lethal" toggle

Postby shubla » Thu Dec 03, 2015 8:08 pm

UA attacks should be like in legacy. That it will hit some % of dmg through armor.
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Re: "Non-lethal" toggle

Postby Archiplex » Thu Dec 03, 2015 8:12 pm

_Gunnar wrote:Sometimes you just want to KO someone without killing or crippling them, and if they are fighting back and/or wearing armour its next to impossible to do this with ua attacks...
It may break realism slightly but could we get an option to do no/greatly reduced HHP damage with our attacks?
Its quite sad when you kill someone you don't mean to because swords do so much HHP damage, and even if they somehow have enough HHP to survive being KO'd they will be crippled for ages.



I heavily support this being a thing.

I do not like killing, but I don't want to have to give up fighting to do that- sometimes teaching a lesson and disarming someone is good enough.
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Re: "Non-lethal" toggle

Postby jorb » Thu Dec 03, 2015 8:18 pm

Will consider.
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Re: "Non-lethal" toggle

Postby Gespard » Thu Dec 03, 2015 8:20 pm

+1 to some form of a non-lethal toggle.
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Re: "Non-lethal" toggle

Postby Lpzie » Fri Dec 04, 2015 12:09 am

This is a good idea because as the sheriff of my village, sometimes i need to beat people down for unlawful conduct.
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