10*10*10*10*100 != 1

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10*10*10*10*100 != 1

Postby CMDR_Salient » Sat Dec 05, 2015 2:28 am

I have over 10 times the Strength I did as a noob.
I have over 10 times the Agility I did as a noob.
I have over 10 times the Constitution I did as a noob.
I have over 10 times the Dexterity I did as a noob.
I have over 100 times the Survival I did as a noob.

I should be able to cut down trees quicker, and start fires more easily.
Why? Because 1,000,000 != 1

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Re: 10*10*10*10*100 != 1

Postby shubla » Sat Dec 05, 2015 8:39 am

CMDR_Salient wrote:I have over 10 times the Strength I did as a noob.
I have over 10 times the Agility I did as a noob.
I have over 10 times the Constitution I did as a noob.
I have over 10 times the Dexterity I did as a noob.
I have over 100 times the Survival I did as a noob.

I should be able to cut down trees quicker, and start fires more easily.
Why? Because 1,000,000 != 1

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no

I can agree with firebrands.
But tree cutting should be hard and time/Resource consuming task. Or if not .. then we dont have trees left soon.
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Re: 10*10*10*10*100 != 1

Postby CloudJhi » Sat Dec 05, 2015 8:44 am

shubla wrote:no

I can agree with firebrands.
But tree cutting should be hard and time/Resource consuming task. Or if not .. then we dont have trees left soon.

So basically, trees are harder than L5 walls now?
Dang, we should have wooden armor that completely outclasses metal ones then.
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Re: 10*10*10*10*100 != 1

Postby shubla » Sat Dec 05, 2015 9:21 am

CloudJhi wrote:
shubla wrote:no

I can agree with firebrands.
But tree cutting should be hard and time/Resource consuming task. Or if not .. then we dont have trees left soon.

So basically, trees are harder than L5 walls now?
Dang, we should have wooden armor that completely outclasses metal ones then.

You dont want to chop trees in 10 seconds, that would ruin everything -,-
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Re: 10*10*10*10*100 != 1

Postby Potjeh » Sat Dec 05, 2015 11:49 am

Please let's not go the Salem way and have time for all actions be determined by stats, and then have it balanced around high stats so the game is practically unplayable with a new character.
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Re: 10*10*10*10*100 != 1

Postby vatas » Sat Dec 05, 2015 1:42 pm

Potjeh wrote:Please let's not go the Salem way and have time for all actions be determined by stats, and then have it balanced around high stats so the game is practically unplayable with a new character.


I have played Salem and this is a good point. For example, you want to terraform your base to flat as freshly created character? You'll need to eat every minute since your phlegm (stamina) reserve is so small.

Strength should affect tree cutting but it should be capped to something like twice the speed of 10 STR at 100 STR. After that, no more difference. In any case, chopping down tree at 10 STR shouldn't be made any harder.
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Re: 10*10*10*10*100 != 1

Postby Asgaroth22 » Sun Dec 06, 2015 6:26 pm

I'd rather have strenght/const reduce the stamina drain when chopping trees. Right now it's way more exhausting for my character than mining.
After all, it's already implemented when swimming, so why not when falling trees?
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Re: 10*10*10*10*100 != 1

Postby Onep » Tue Dec 08, 2015 1:15 am

Asgaroth22 wrote:I'd rather have strenght/const reduce the stamina drain when chopping trees. Right now it's way more exhausting for my character than mining.
After all, it's already implemented when swimming, so why not when falling trees?


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