by overtyped » Sun Dec 06, 2015 3:48 am
-After being ko'd and finished off, you spawn in the wilderness(Your old body remains) Your new body will have a wound, Which will be lethal if sustained again within a set amount of time? (like a month)(The wound will heal naturally over a months time)
-this wound will reduce your hp by 80% and agility by 90%(even while wearing agi gear) and (uac/mc/archery by 75%) but keep all other stats intact*( with this you would be rendered unable to fight, but you could still function as a miner or a crafter.
Regardless of the cons, considering the size of the world, the benefit to hermits/casuals and people who don't use alts or don't want to fight, in my opinion far outweigh all cons, if you are found by a random griefer at least you get another chance.( to move 6 hours in another direction and not look back(never to be found again)

) and loftar keeps a subscriber.
CONS: If you can think of any cons, I'll add them here.
Last edited by overtyped on Mon Dec 07, 2015 3:54 am, edited 38 times in total.
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy