Please seriously look at cattle hitboxes, again

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Please seriously look at cattle hitboxes, again

Postby ewlol » Wed Dec 09, 2015 3:38 am

It's absolutely horrendous to navigate around cattle. The shoo command only removed the frustration of waiting for cattle to move.

Trying to move around animals pens is torture. Visually, there will be a gap between two animals that looks navigable by my toon, but 99/100 its actually impassable.

Why can't we just step over them or have significantly reduced hitboxes?
User avatar
ewlol
 
Posts: 775
Joined: Mon Mar 29, 2010 2:40 pm

Re: Please seriously look at cattle hitboxes, again

Postby sabinati » Wed Dec 09, 2015 3:52 am

yeah something further could be improved here.

maybe have shoo be an area of effect command? most of the time when i shoo them they move like 1 pixel, into the fence or another animal.
User avatar
sabinati
 
Posts: 15513
Joined: Mon Jul 13, 2009 4:25 am
Location: View active topics

Re: Please seriously look at cattle hitboxes, again

Postby jorb » Wed Dec 09, 2015 2:07 pm

Will look at it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
jorb
 
Posts: 18437
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Please seriously look at cattle hitboxes, again

Postby Avu » Wed Dec 09, 2015 2:15 pm

Just make them passable like flags. Problem solved.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
User avatar
Avu
 
Posts: 3000
Joined: Sat Oct 31, 2009 1:00 pm

Re: Please seriously look at cattle hitboxes, again

Postby Asgaroth22 » Wed Dec 09, 2015 2:35 pm

sabinati wrote:yeah something further could be improved here.

maybe have shoo be an area of effect command? most of the time when i shoo them they move like 1 pixel, into the fence or another animal.


Yes. Perhaps just an action that works on all animal around you. Usually it's not one animal blocking the path, but a cluster of them, and you can't shoo them away.
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”

Douglas Adams

W3-W13 - mostly hermit, with a few brief periods as a crafter/farmer to various villages
User avatar
Asgaroth22
 
Posts: 624
Joined: Mon Jan 09, 2012 8:08 pm

Re: Please seriously look at cattle hitboxes, again

Postby warrri » Wed Dec 09, 2015 6:01 pm

jorb wrote:Will look at it.

Seriously whats the problem with making their hitbox 1/2 of what its now? They already clip like no tomorrow it wont be worse than that.
The world I love The tears I drop To be part of The wave can't stop
Ever wonder if it's all for you
The world I love The trains I hop To be part of The wave can't stop
Come and tell me when it's time to
User avatar
warrri
 
Posts: 1033
Joined: Fri Aug 28, 2009 5:55 pm

Re: Please seriously look at cattle hitboxes, again

Postby ramones » Thu Dec 10, 2015 5:29 pm

Might aswell fix other hitboxes while at it, like smelters, kilns etc...
W8 - Hermitage
W7 - Emerald City
W6 - Gomorrah
W5 - Pandemonium
W4 - Angkor
W3 - Angkor
User avatar
ramones
 
Posts: 3053
Joined: Fri Jul 09, 2010 10:03 pm
Location: I am a man who walks alone'

Re: Please seriously look at cattle hitboxes, again

Postby DDDsDD999 » Thu Dec 10, 2015 6:04 pm

Asgaroth22 wrote:
sabinati wrote:yeah something further could be improved here.

maybe have shoo be an area of effect command? most of the time when i shoo them they move like 1 pixel, into the fence or another animal.


Yes. Perhaps just an action that works on all animal around you. Usually it's not one animal blocking the path, but a cluster of them, and you can't shoo them away.

When I saw it was a single target thing I figured it was because shooing an area of animals over and over could lag the server or something. Only real reason I could think of for that existing except that jorb doesn't manage animals and doesn't know our pain.
Image
Image
Image
Image
Image
User avatar
DDDsDD999
 
Posts: 5669
Joined: Fri Jul 02, 2010 12:31 am

Re: Please seriously look at cattle hitboxes, again

Postby Turtlesir » Thu Dec 10, 2015 6:25 pm

isn't this a pathfinding issue again? if our character would slide between them this would probably be resolved, but it's near impossible to micromanage moving around a pen with clicking between the hitboxes.
User avatar
Turtlesir
 
Posts: 813
Joined: Fri Aug 28, 2015 3:55 pm
Location: five levels under the sea

Re: Please seriously look at cattle hitboxes, again

Postby Asgaroth22 » Thu Dec 10, 2015 10:16 pm

Turtlesir wrote:isn't this a pathfinding issue again? if our character would slide between them this would probably be resolved, but it's near impossible to micromanage moving around a pen with clicking between the hitboxes.


I guess most of the problem is in the hitboxes. Even animals that are shooed away usually get stuck on other animals' hitboxes. If i were in devs place, I would work out this issue asap. because adding more objects is just adding to the work later, if they were to rework all hitboxes.
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”

Douglas Adams

W3-W13 - mostly hermit, with a few brief periods as a crafter/farmer to various villages
User avatar
Asgaroth22
 
Posts: 624
Joined: Mon Jan 09, 2012 8:08 pm

Next

Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot], astraldissection and 3 guests