Cannot lift previously liftable objects

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Cannot lift previously liftable objects

Postby strpk0 » Fri Dec 11, 2015 1:04 am

I'm not entirely sure if this is intended or not, but IIRC in legacy haven you could lift certain objects that you seemingly can't anymore.
This is not a big deal, of course. It would just be a "nice thing" to be able to lift and relocate those as necessary.

List of objects that were previously liftable, but now aren't for some reason:

- Grape press
- Crucible
- Rope walk
Last edited by strpk0 on Fri Dec 11, 2015 3:36 pm, edited 3 times in total.
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Re: Cannot lift crucibles

Postby Kelody » Fri Dec 11, 2015 1:14 am

Can't lift grape press, rope walk and several other items formerly liftable.
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Re: Cannot lift crucibles

Postby strpk0 » Fri Dec 11, 2015 1:31 am

Kelody wrote:Can't lift grape press, rope walk and several other items formerly liftable.

The rope walk was liftable at the start of this world, but was made non liftable because it looked silly (I think :D)
I'll add the grape press to the thread. Could you mention the other objects that aren't liftable? Just incase the devs agree to change them.
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Re: Cannot lift crucibles

Postby MagicManICT » Fri Dec 11, 2015 1:36 pm

strpk0 wrote:The rope walk was liftable at the start of this world, but was made non liftable because it looked silly (I think :D)


Which is asinine. Ever seen an actual rope walk? There are two parts. Neither are much bigger than a sawhorse. At worst, you'd need to move one piece at a time for the larger ones (ship rigging), and the parts for one that make your typical "farm hand" hemp ropes are light enough one person can easily move the whole thing. At least, it makes more sense to have these movable rather than picking logs up and moving them.
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Re: Cannot lift crucibles

Postby strpk0 » Fri Dec 11, 2015 3:18 pm

MagicManICT wrote:
strpk0 wrote:The rope walk was liftable at the start of this world, but was made non liftable because it looked silly (I think :D)


Which is asinine. Ever seen an actual rope walk? There are two parts. Neither are much bigger than a sawhorse. At worst, you'd need to move one piece at a time for the larger ones (ship rigging), and the parts for one that make your typical "farm hand" hemp ropes are light enough one person can easily move the whole thing. At least, it makes more sense to have these movable rather than picking logs up and moving them.


Indeed, I think the problem is more the lack of a proper graphic/animation for lifting a ropewalk.
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Seems about right...

Taken from the screenshots thread.
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Re: Cannot lift previously liftable objects

Postby Kelody » Sat Dec 12, 2015 4:15 am

Give the rope walk a pack command, converting it to a small unusable item that can be lifted.
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Re: Cannot lift previously liftable objects

Postby vatas » Sat Dec 12, 2015 12:02 pm

Kelody wrote:Give the rope walk a pack command, converting it to a small unusable item that can be lifted.

Upvoted.
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Re: Cannot lift previously liftable objects

Postby Granger » Sun Dec 13, 2015 9:55 am

Kelody wrote:Give the rope walk a pack command, converting it to a small unusable item that can be lifted.


This.

And let us lift the thing until the code and graphics for that is ready.
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Re: Cannot lift previously liftable objects

Postby jorb » Mon Dec 14, 2015 2:15 pm

Intended on all three. Not a bug.
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Re: Cannot lift previously liftable objects

Postby strpk0 » Mon Dec 14, 2015 5:01 pm

jorb wrote:Intended on all three. Not a bug.


Just to clarify, I didn't post this as a suggestion because I couldn't think of any reason why atleast 2 of these 3 objects aren't liftable, so I assumed it was a simple overlook by the devs.

Not entirely sure if there is any particular reason why these objects can't be made liftable (apart from the ropewalk due to graphical derpness), but if this post could be moved by a moderator to the suggestions forum then perhaps this could be re-evaluated?
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