Farming Purity

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Farming Purity

Postby riker88 » Fri Dec 11, 2015 4:24 pm

Make it so farming purity increases each time crops are planted instead of the current + or - system.

In my opinion, Salem farming is much better in that crops only increase or stay the same.

The increases can be only fractions of 1% of your farming skill so it will still take forever but at least you know there is progress being made each harvest.

Current system of having to wait an hour to re-roll for purity doesn't make sense.

In addition having 1 quality value instead of 3 would make the purity/quality easier to understand, i would recommend we go to a single quality value system.
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Re: Farming Purity

Postby Enjoyment » Fri Dec 11, 2015 4:40 pm

riker88 wrote:... In my opinion, Salem farming is much better...

Why don't you just play Salem?
riker88 wrote:... at least you know there is progress being made each harvest...

You can't be sure in it until you harvest it IRL, so it is very realistic. Even skilled farmer could make some mistakes and worsen the crop.
riker88 wrote:...Current system of having to wait an hour to re-roll for purity doesn't make sense...

You talking about 'exploit' and saying it has no sense. Just stop exploiting - plant crop, wait for harvest and take your destiny.
riker88 wrote:In addition having 1 quality value instead of 3 would make the purity/quality easier to understand, i would recommend we go to a single quality value system.

Each quality determinates different aspects of 'thing'. It is right way how the things work, IMO. In RL the apple could be usefull, but not tasty. Could be big and beatyful, but non-tasty. So it will have different uses. So in H&H different q stands for diff uses. Thats is what H&H is. It is not a casual browser farm-simulator and don't need to be simplified, IMHO
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Re: Farming Purity

Postby Asgaroth22 » Fri Dec 11, 2015 4:47 pm

@OP
I don't know about this. From my experience crop quality has a tendency to raise, and i have no problem with quality grinding without waiting to plant. I always plant directly after harvesting.

@Enjoyment
I can agree that three qualities make sense, though because of them instead of a single quality, the grind became even slower. But it's not that bad, you can still focus on one of them and ignore the others, they'll raise eventually anyway. And i like the diversity they add.
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Re: Farming Purity

Postby Enjoyment » Fri Dec 11, 2015 4:51 pm

Asgaroth22 wrote:@OP
I always plant directly after harvesting.

You just accepted your fate and your life become easier ) That's what OP should do. Just plant the crop and wait. The pacience is always rewarded in H&H.
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Re: Farming Purity

Postby riker88 » Fri Dec 11, 2015 4:53 pm

I do also play Salem Thanks, just providing IDEAS here in the idea thread.

While I understand it's not like RL, it is a game and single quality/purity value (at least on food, but should be everything) I think would be easier for new players such as myself to understand.
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Re: Farming Purity

Postby overtyped » Fri Dec 11, 2015 5:04 pm

Instead of a + or - system, how about a flat +3, and that will be added to one of the 3 qualitys.
It will still keeps the random element, and it will remove the need to make several fields spread out, in case one field goes down in quality.;
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Re: Farming Purity

Postby Enjoyment » Fri Dec 11, 2015 5:07 pm

riker88 wrote:I do also play Salem Thanks, just providing IDEAS here in the idea thread.

So you play Salem and want H&H became more like Salem, so you could play two Salems? )

riker88 wrote:While I understand it's not like RL, it is a game and single quality/purity value (at least on food, but should be everything) I think would be easier for new players such as myself to understand.

Though you're correct at your statement, you should know, that "easier ≠ better". We have a tons of easy games nowadays, but just a couple of good ones.
I personally get more fun from H&H not from "playing" but from "getting how to play". Its like hard logical riddle. You enjoy the solving, not reading it. IMHO.
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Re: Farming Purity

Postby riker88 » Fri Dec 11, 2015 5:20 pm

Certain things I obviously like better here, stockpiles for one, the injury and healing system for another. I also prefer the Land leveling system and mining system here. But certain things like farming and quality I like there.. over type's idea of +3 each time I like for crops like pumpkins but carrots and such would max out to quickly, for them it should be like + .25 or .5 , I think
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Re: Farming Purity

Postby _Gunnar » Fri Dec 11, 2015 7:59 pm

The way that farming q worked in the original Haven was better, imo, since it gave the players control, even if it was entirely obvious what choice you should make.
With the new quality tuple, it is no longer necessarily so obvious what the best choice is -- I think that it would be nice if we could have that system back, and client support for sorting items by each of the qs as well as different averages... The current system is quite frustrating if you want precise control over your crops. And its nice to feel in control.

In practice you'd probably just choose sub/vit for most crops except some wax fields, until they change satiations at least, but still, its a meaningful choice.
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Re: Farming Purity

Postby Carebear » Fri Dec 11, 2015 11:17 pm

I am fine that it varies, but it would seem reasonable if your skill played some factor other than a soft-cap. For example if I have Q50 pumpkins and a skill of 200, the delta could have some positive impact on your ability to get a better result. Not suggesting it changes the range, but maybe a little less chance of a reduction.

So if your farming skill is higher (or lower) than the Q of the seeds, it will have a slight chance to vary the outcome. More chance of lower-Q for someone with no skill (those 100 survival folks who are farming with the high WWW's they found) and someone with high skill has a slight chance of higher-Q.

May over complicate the magic random formula, but sure would be nice for those who have the skill.
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