Golden teeth

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Golden teeth

Postby ekzarh » Tue Dec 15, 2015 10:51 pm

Gold is kinda the most endgame material in Haven.
Golden teeth, curio made from it is ranked 56th in my curios list (sorted by lp/hour @ q10)
If I sort by LP/ Mental Weight /Hour it's even worse - 70th.

Feels weird that one of the most expensive craftable curios is on par with Q10 boar tusks(which cannot be less than 30 actually), wishbones, lady's mantles which you can get in abdundance early-game.

Another expensive curio - Volva's Wand is a bit better - 145 LP/hour at Q10. But it's huge and takes 3 slots. so it comes to 50 LP/Hour per slot :(

Can they get cheaper? Like more teeth from craft? Or better? Or combinable into better curios. Like glimmermoss + Volva's Wand = Glittering Volva's Wand and 32 golden teeth make Golden Jaw, which give more LP/hour than their parts.
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Re: Golden teeth

Postby Asgaroth22 » Tue Dec 15, 2015 11:06 pm

Very true. Curio made from tin and iron which are found in abundance is one of the best in-game, while silver and gold ones are very low in the rankings. It just doesn't make any sense.
Also, i'd like more combined curios. We've only got enthroned toad right now, we need more.
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Re: Golden teeth

Postby jorb » Tue Dec 15, 2015 11:37 pm

Will make them better. Wasn't quite sure how much would be reasonable, and didn't want to overshoot the mark.
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Re: Golden teeth

Postby Turtlesir » Tue Dec 15, 2015 11:40 pm

Asgaroth22 wrote:We've only got enthroned toad right now

which is worse than just studying its parts.
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Re: Golden teeth

Postby ekzarh » Wed Dec 16, 2015 1:33 pm

Jorb. thanks for the reply.
IMO +20-30% LP/hour against same quality bronze curios sounds reasonable.
It is logical to see a growth like tin -> iron -> bronze (since it requires 2 metals) -> silver -> gold. With cost taken into account of course.

Also, since we are already in the discussion, I see the tendancy of using curios with the same lp/h but greater time over the ones with shorter time. There is a possibility here to introduce more variety of curios without making some of them useless by playing with lp/hour and duration.

I'd say that for each 4h of study I would sacrifice 10-20% of lp/hour metric.

This way it is possible to receive convenience for a bit reduced lp gain. Or increase lp gain but craft/load more curios.

The idea is yet to be polished but I suppose you've caught the core of it.
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