ekzarh wrote:5 drupes to pepper a food sounds valid.
It's more that harvest from a pepper plant 1-2 drupes seems wrong.
According to wikipedia https://en.wikipedia.org/wiki/Black_pepper#Plant" A single stem will bear 20 to 30 fruiting spikes."
From game balance perspective, pepper almost doubles the amount of FEP you can gain daily, so it cannot be cheap.
Right now you just build few hundred of trellises and tables once, and have unlimited supply of pepper with a little playtime investment (carry peppercorns to the cauldron and to the tables). So making just more peppered foods per trellis is just making the game easier without any added value.
IMO, what needs to be done additionally is increasing the player involvement in pepper production.
Easiest way - make pepper boiled like eggs or morels - inside of cauldron.
CorwinOfAmber wrote:a few hundred trellises for just pepper seems over kill for the hermit, not to mention all that space could be used for plenty of other things.
Leez03 wrote:CorwinOfAmber wrote:a few hundred trellises for just pepper seems over kill for the hermit, not to mention all that space could be used for plenty of other things.
LadyV wrote:No I think pepper is right where it should be for the benefit.
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