Forager skill set

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Forager skill set

Postby gogtabi » Mon Jan 11, 2016 7:35 pm

I'd like to see a skill path similar to the industry and nature paths, but for foragers. My thoughts are, one skill that creates a chance to receive double items when foraging (2 dandelions when picking instead of 1, double the seeds from trees,etc). Maybe another skill that reduces the chance/range of being aggroed by wild animals. Another skill could reduce stamina drain when run through forest terrain. I'm sure there is more that could be done with this idea, and i think it would be a great addition to the game.



Also, as a side note, i would also like a stone wall. basically a stone version of the round pole fence. the stone wall would be slightly more difficult it break, which would be nice for new characters, but i primarily want it for aesthetics. I need something nice to border the Metal works in my village lol.
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Re: Forager skill set

Postby LadyGoo » Mon Jan 11, 2016 8:11 pm

I like the idea of harvesting double the amount. Would make foraging more worthy and less time consuming.
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Re: Forager skill set

Postby Redlaw » Mon Jan 11, 2016 8:19 pm

I have been thinking something along these lines myself, just felt meh on suggesting it... no point when you do not have the time to even enjoy it lol.

Skill one could give a 25% chance of an extra forage able.
Skill two 50% chance and 10% chance to get double the items off of trees and bushes.
Skill three 100% chance to get double foraging items and 20% chance to get double the items off of trees and bushes.


Well somrthing like that, could add the ability to find fate ones better as part of the final skill.
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Re: Forager skill set

Postby Granger » Tue Jan 12, 2016 10:40 am

Something to develope foraging would be nice, but the suggestion feels overpowered.
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