I'd like to see a skill path similar to the industry and nature paths, but for foragers. My thoughts are, one skill that creates a chance to receive double items when foraging (2 dandelions when picking instead of 1, double the seeds from trees,etc). Maybe another skill that reduces the chance/range of being aggroed by wild animals. Another skill could reduce stamina drain when run through forest terrain. I'm sure there is more that could be done with this idea, and i think it would be a great addition to the game.
Also, as a side note, i would also like a stone wall. basically a stone version of the round pole fence. the stone wall would be slightly more difficult it break, which would be nice for new characters, but i primarily want it for aesthetics. I need something nice to border the Metal works in my village lol.