Rewards for criminal scums

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Rewards for criminal scums

Postby spawningmink » Fri Jan 15, 2016 4:17 am

maybe when we kill the spooky ghosts they drop something? like the gear/skulls of the enemy they killed?

or maybe some LP? give us something for this
ChildhoodObossite wrote:I actually lowkey admire Frosty, sometimes he can be a really cool guy

spawningmink
Under curfew
 
Posts: 2629
Joined: Wed Mar 26, 2014 7:19 pm

Re: Rewards for criminal scums

Postby boshaw » Fri Jan 15, 2016 4:21 am

spawningmink wrote:maybe when we kill the spooky ghosts they drop something? like the gear/skulls of the enemy they killed?

or maybe some LP? give us something for this


Criminal scum should not be rewarded. They should be punished until killed and ran off.
User avatar
boshaw
 
Posts: 1590
Joined: Tue Jun 01, 2010 10:22 pm

Re: Rewards for criminal scums

Postby Patchouli_Knowledge » Fri Jan 15, 2016 4:26 am

1. Make alt.
2. Make alt commit crime.
3. Kill alt.
4. Kill Nidbane.
5. ???
6. Profit.
Image
-=The law of inverse desire=- The chances of dropping what you want is the reciprocal of how much you want it.
User avatar
Patchouli_Knowledge
 
Posts: 2248
Joined: Mon Jun 20, 2011 1:57 am

Re: Rewards for criminal scums

Postby xTrainx » Fri Jan 15, 2016 4:26 am

problem with that is you can grind spooky ghosts quite easily, maybe a rare curiosity, like ectoplams, or spooky cloak that would eventually drop, but it would probably get fated
User avatar
xTrainx
 
Posts: 511
Joined: Sun Feb 02, 2014 8:22 am
Location: Venezuela

Re: Rewards for criminal scums

Postby TeckXKnight » Fri Jan 15, 2016 4:28 am

While I agree that exchanges can't be no reward forever or else it discourages users from partaking in game aspects, and crime should be something that can be indulged in, I don't agree with a direct tangible reward. Farming specters shouldn't be a thing. People shouldn't have incentive to unleash spooks on themselves to get curios and other junk. That's silly and disingenuous to the core concept of the idea.

However, if this weren't just a system of magically getting ghosts from scents and then items from ghosts and instead were a complete circuit of users making sacrifices to summon the haunts and then criminals killing them to steal the sacrifice that'd be pretty nifty. It'd have to be something weighty and difficult or impossible to acquire in bulk like fate curios. That'd be kinda cool, waking up after raiding a mine to nearly be killed by 3 Nidbanes and to be rewarded with a bluebell and a couple of pearls for surviving the ordeal. I know there's no way in heck that this interaction would ever occur neatly with the current setup but I think that'd be an okay direction to take this idea.
User avatar
TeckXKnight
 
Posts: 8274
Joined: Tue Jul 13, 2010 2:31 am
Location: How Do I?

Re: Rewards for criminal scums

Postby shubla » Fri Jan 15, 2016 8:37 am

spawningmink wrote:maybe when we kill the spooky ghosts they drop something? like the gear/skulls of the enemy they killed?

or maybe some LP? give us something for this

I really hope you understand yourself how stupid this idea is.
Basically you are asking if we add LP farms. Massive LP gains without any curios.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
User avatar
shubla
 
Posts: 13041
Joined: Sun Nov 03, 2013 11:26 am
Location: Finland


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 1 guest