Death and grieving

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Death and grieving

Postby jordancoles » Wed Jan 20, 2016 5:09 pm

Allow us to build coffins out of various materials
Harder wood types or better grades of metal should affect the overall "quality" of the casket

Let us make tombstones of various sizes
Small - a plaque with the dead character's name and the time of death
Medium - a small stone mound with similar functionality as other tombstones only a longer personal message can be left by the player
Large - a large and impressive stone which has a decently high material cost to it to give the dead a sense of "status"

Placing a skeleton into a built casket (preferably with the skull still attached) and then burying it with a headstone will grant the direct ancestor a portion of their relative's stats based on the size of the headstone used, the amount of remains being buried, and the quality of the casket. Harder woods and better tier metals would determine the "quality" of the casket and how much care you put into laying the person to rest

If the body is placed into a casket without the skull you will get partial rewards in inheritance
If you return the skull to the casket before burial you will receive full rewards
The skeleton alone can be buried, but without the skull you will be limited in how large of a headstone that you can construct (limiting your inheritance further)
Skulls can be buried alone but it is better than burying the skeleton alone in terms of gains. Lone skulls can still have large headstones

Destruction of a grave site would be a serious offense. Breaking a grave should cut the player's inherited stats by half of what they got until they repair the grave.
Destroying a grave should leave a desecration scent which can be used to summon 5 nignogs (the max you can summon) using the one scent if the grave that was destroyed was large. Smaller graves would still be punishable, but less nigs would appear from their scents, and less powerful. Say large grave scents are the strength of vandalism nignogs and medium is on par with theft. Small plaques would be the same as a normal scent, meaning 1 ghost per scent.

Grave destruction could be used to weaken your enemy before battle, so faction graveyards should be kept somewhere safe regardless of the negative affects given for destroying them

Graves should not be allowed to be placed on land that you do not own to avoid griefing gates and harvesting scents

Make death and ancestry feel fluid and real
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Re: Death and grieving

Postby jordancoles » Wed Jan 20, 2016 5:21 pm

Burying skulls alone should still allow players to make large headstones because often times the skull is all that remains, also, if a group manages to kill a person with ghosts, they might feel forgiving enough to bury the individual to give them back some of their stats after death

Burying the full corpse will always yield the most rewards, but the skull alone should be the next best thing

It could be considered that adding treasure to the casket of an incomplete corpse could help make up for the missing pieces.
Some treasure may include things like clothing the person was wearing upon death, or ceremonial tools

It would be nice if the new form of ancestral worship would be done at the grave itself by paying tribute using things like flowers or gifts
Last edited by jordancoles on Wed Jan 20, 2016 5:39 pm, edited 1 time in total.
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: Death and grieving

Postby jordancoles » Wed Jan 20, 2016 5:24 pm

Thanks Coles! Will consider!
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Re: Death and grieving

Postby flagmaster » Wed Jan 20, 2016 5:31 pm

"A sacred grave has been desecrated!" :D

Sounds sweet :)

Some addition
Coffin is separate, gravestone is separate. One related to stats other to LP for instance.
Cool coffin needs silk for internal furniture. Cool gravestone needs gold+silver+steel for decorations.

To evolve more
Cenotaph for no body burials
Urns fur burying skulls only
Coffin + gravestone for full corpse burial
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Re: Death and grieving

Postby jordancoles » Wed Jan 20, 2016 5:36 pm

flagmaster wrote:"A sacred grave has been desecrated!" :D

Sounds sweet :)

Some addition
Coffin is separate, gravestone is separate. One related to stats other to LP for instance.
Cool coffin needs silk for internal furniture. Cool gravestone needs gold+silver+steel for decorations.

To evolve more
Cenotaph for no body burials
Urns fur burying skulls only
Coffin + gravestone for full corpse burial

You get the idea :)

I feel like physically burying your character and putting various levels of energy into the process will make death and ancestry feel more real
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: Death and grieving

Postby pedorlee » Wed Jan 20, 2016 5:42 pm

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Re: Death and grieving

Postby dafels » Wed Jan 20, 2016 5:43 pm

Sad thing is, this will motivate people to destroy their enemy bodies/skeletons or take them with them and store the skeleton in their vault so you can't get it back like 90% of the times.
But nonethless, would be an nice addition to the stagnating game
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Re: Death and grieving

Postby jordancoles » Wed Jan 20, 2016 5:47 pm

dafels wrote:Sad thing is, this will motivate people to destroy their enemy bodies/skeletons or take them with them and store the skeleton in their vault so you can't get it back like 90% of the times.
But nonethless, would be an nice addition to the stagnating game

This is possible yeah, but at least that gives you a reason to hunt your body down :P

Might be a nice thing to have some way of tracking your ancestor's corpse after the initial scents have expired
Might even be interesting if you could send the ghosts out to retrieve the body for you instead of kill the perp
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Re: Death and grieving

Postby jordancoles » Wed Jan 20, 2016 5:59 pm

pedorlee wrote:I like it.

Anyway:

https://en.wikipedia.org/wiki/Norse_funeral

Yeah this is cool

The Vikings would normally cremate their dead in funeral pyres and then bury the ashes or scatter them in the sea.
They also would burn boats with the body inside but that wasn't done very often because boats were used and they took a long time to make. If a person was buried with their boat it would've been because they had high status or were the captain.
Also I read that though cremation was basically the norm, full body burial became more prominent as Christian influence began to take over
Duhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off. :lol:

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Re: Death and grieving

Postby shubla » Wed Jan 20, 2016 6:09 pm

I would like idea that you could get some of stats back if you are able to send body to lake in boat, burning. Before it decays.
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