Treasures

Thoughts on the further development of Haven & Hearth? Feel free to opine!

Treasures

Postby pedorlee » Sat Jan 23, 2016 8:56 pm

Ive thought in something easy to implement and cool as a late game stuff.

Like in heroes of might and magic there could be scatered around the map, maybe by found by mining or in some caves, or fishing inside a bottle,or in some npc villages or whatever, some pieces of a map. That map could lead to a place in level 5 of the mines, only accesible by digging with a superb treasure. Like an incredible gear or something like this.
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Re: Treasures

Postby LadyV » Sat Jan 23, 2016 9:32 pm

Been suggested before. I always thought upon world gen we should be able to find ruined houses, lost treasures, maybe a destroyed village. I don't think they should have to powerful of items but more nice things or materials. Never got a reply from the devs when i put that forth but hopefully one day we get to that point. :)
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Re: Treasures

Postby pedorlee » Sat Jan 23, 2016 9:43 pm

LadyV wrote:Been suggested before. I always thought upon world gen we should be able to find ruined houses, lost treasures, maybe a destroyed village. I don't think they should have to powerful of items but more nice things or materials. Never got a reply from the devs when i put that forth but hopefully one day we get to that point. :)

Didnt know that. Hopefully we get it.

AS for the idea, thats something big factions could fight for and a reason to stay.
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Re: Treasures

Postby jordancoles » Sun Jan 24, 2016 2:11 am

I think this post covers some of that as well
viewtopic.php?f=48&t=45702#p593968
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