In light of world reset possibility here's some combat feedback.
Combat is too random at the moment. Using a deck with multiple types of cards can often get you screwed over with no cards you're able to play. 5 card decks perform better in most cases, and it's a bit sad that we have a wide variety of actions but no clean way to utilize them all. Another issue is that, after a certain amount of armor class, you can just face tank animals with no worry while you punch them down for a cleave. Here are some ideas for these problems.
- Discarding a card should not cost the same cooldown as playing it. Additionally, having an option to discard the entire hand at once would be nice.
- All unarmed attacks should have their grievous damage as armor penetration instead. More animal attacks should as well.
- Add a "starting hand" feature that starts you with the same 5 cards each time combat begins when using a deck.
- Dual function cards to help with deck clutter. A card like "Left hook / Low Blow" that functions as left hook until you get 8 IP, and then it's low blow.
- Add in strings of cards or combos that are customizable. For example, if I set up a string like [Feigned Dodge > Quick Dodge > Parry] so that when I draw a feigned dodge the next cards drawn are the ones in the string. This lets me use parry and quick dodge to protect feigned dodge with some degree of reliability.
The idea is to help the random factor that card combat brings.