DarkHPG wrote:I actually like the tri system, just because different sets of industry are needed. Deviation, and so forth. I would like to see a way to lessen the blow of never finding the node you really need. (Like a vit/sub soil node for making cheesetrays) in some way or form.
Something like being able to reprocess materials to reallocate qualities, but never able to make it higher than it was. For example a 70/20/20 node could not be rerolled into a 90/10/10, but could be rolling into a 20/40/50. Obviously you'd have to limit it in a way so that it can't just be done over and over to get exactly what you need, because I think that's too simple..
But a way to work towards getting what you do need, maybe even a way to "influence" already established nodes. Not raising them again, but re-purposing them.
I like growing two sets of trees, and I like the different stats having different effects on weapons/armor/food. It just needs to be less painful in case you don't find the type of node you really need.
well in that case, couldn't we just have certain woods affect cheese and things differently, in the same way pine gives more tar. more reason to grow a variety of types and not just apples, firs and ones you think are pretty, give you different groves for different purposes, without needing to deal with the various qualities.