EXP system

Thoughts on the further development of Haven & Hearth? Feel free to opine!

EXP system

Postby FerrousToast » Thu Feb 04, 2016 4:40 am

so, with the new world coming and all, I think this should be brought up again. Unless it is intended for us to have a routine of random shit like lighting a fire to stand there holding it, knock your head against a willow tree a few times, shove your hands in the tanning tubs, smelters, curdling tubs, bushes, sit down, run over a shallow pool before you can resume actually playing the game, how it works needs to be reconsidered.

I think the best thing would be to make events tiered. things like sitting in a chair that only give a small amount of exp should all be of one tier, and you should only have very few active at a single time, so they will trigger frequently, but you won't get totally swamped with them randomly after getting a few harder ones to trigger. then you could have a mid tier, more task oriented events that give decent EXP, and perhaps have one slot for each "role" you typically see in a village (forager, miner, farmer) that you have the events loosely sorted into, possibly overlapping in some cases. Then, have a max tier, of the really obscure but rewarding to discover, like be on a mountain at dawn, or run under a willow, and all the other odd ones, and give like 4-5 slots for those, depending on how much variety of them there are and how difficult/annoying they are to trigger. Also, give us some sort of exp sink/reward for having so much for once we reach these new caps
Image
User avatar
FerrousToast
 
Posts: 307
Joined: Tue Dec 17, 2013 9:36 pm

Re: EXP system

Postby Redlaw » Thu Feb 04, 2016 4:54 am

as it is it wont matter, we have a max of 50 per skill and stat or 200 for payed. the amount just wont matter unless they already have a better idea (I think they do). But even as I am I still have like 18k xp I never got to use and I never did anything worth anything but be alive.
User avatar
Redlaw
 
Posts: 1630
Joined: Sun Oct 02, 2011 10:58 pm

Re: EXP system

Postby venatorvenator » Thu Feb 04, 2016 8:19 pm

Experience could still be used as a resource for the now mythical kingdoms update.
Xcom wrote:Most good things last only a short time
venatorvenator
 
Posts: 1066
Joined: Fri Mar 07, 2014 5:59 pm

Re: EXP system

Postby Raffeh » Thu Feb 04, 2016 8:58 pm

I like the EXP system. I never ran out even when I had 30k studys constantly and refilling 2 or 3 times a day. Unlike people who drowned themselves in mirkwoods but I guess that was the point of mirkwoods high exp drain.

I would like to see some more obscure triggers though which give high EXP.
TRAITORS WILL BE SHOT.
User avatar
Raffeh
 
Posts: 657
Joined: Sun Jul 17, 2011 12:16 pm


Return to Critique & Ideas

Who is online

Users browsing this forum: Claude [Bot] and 3 guests